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Examples
Ivan Perez edited this page Oct 7, 2015
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You can put together a simple game in Haskell in just a few hours. This page contains examples of Haskell games written using different techniques, from good-old imperative IO code to FRP.
Raindrops is a game in which you need to collect things as they drop from the sky.
This game combines the following features:
- SDL 1.2
- Wiimote support
- Imperative programming
- Basic physics