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Ivan Perez edited this page Oct 7, 2015 · 7 revisions

You can put together a simple game in Haskell in just a few hours. This page contains examples of Haskell games written using different techniques, from good-old imperative IO code to FRP.

Raindrops

Raindrops is a game in which you need to collect things as they drop from the sky.

This game combines the following features:

  • SDL 1.2
  • Wiimote support
  • Imperative programming
  • Basic physics
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