jme3-examples: add TestDeviceDisconnect class #2433
Merged
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This test demonstrates that destroying and recreating the
OpenAL Context
upon device disconnection is suboptimal. As evidenced, loopingAudioNode
instances stop playing after disconnection and require manual restarting. This test solely highlights this issue, which warrants a more robust solution within theALAudioRenderer
class in a future Git pull request.We could look at
libGDX
's approach to these problemshttps://github.com/libgdx/libgdx/blob/master/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/audio/OpenALLwjgl3Audio.java#L128
Edit:
Maybe it's best to close this PR and open an Issue with the code so we can reproduce, test, and potentially fix it.