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ALAudioRenderer: code improvements #2423
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Merged
yaRnMcDonuts
merged 15 commits into
jMonkeyEngine:master
from
capdevon:capdevon-ALAudioRenderer
May 18, 2025
Merged
ALAudioRenderer: code improvements #2423
yaRnMcDonuts
merged 15 commits into
jMonkeyEngine:master
from
capdevon:capdevon-ALAudioRenderer
May 18, 2025
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- remove recursive calls to updateSourceParam() method - more checkAlError - added helper methods - added comments - javadoc - fix Destroys the OpenAL context, deleting sources, buffers, filters, and effects.
Hi guys, |
You should consider using ArrayDeque when: You need a collection that efficiently supports adding and removing elements from both ends. This makes it ideal for implementing data structures like queues and stacks. You frequently perform removals from the beginning of the collection. see ALAudioRenderer.newChannel() and ALAudioRenderer.freeChannel()
removes the repeated call to the `checkAlError` method. The repeated string creation and the associated overhead of the error checking can negatively impact performance, especially in a frequently executed game loop. By removing this redundant check, we aim to improve overall performance and reduce garbage collection pressure.
I'll merge this in ~24 hours |
yaRnMcDonuts
approved these changes
May 16, 2025
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WIP: Not ready for review.
After studying the OpenAL API, this PR introduces small tweaks to make the code clearer and easier to understand.
Changes:
checkAlError
calls after relevant OpenAL operations.initOpenAL
,initEfx
, anddestroyOpenAL
.restartAudioRenderer
is currently missingEnvironment
andListener
settings handling).