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Terrain Height Blending needs serious fixing #1038

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@itzchaser97

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@itzchaser97

There are two issues I am experiencing with Terrain Height Blending. One is a visual bug. The other is a literal game breaking issue.

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Issue 1 - As you can see here. When Terrain Height blending is enabled, there are very noticeable black lines in the terrain textures at a medium distance. If you get very close to them, they are gone. If you get far away from them, they are gone. The brighter the landscape texture is, the more noticeable it is. I have tested this on some custom PBR Textures I have, as well as faultiers PBR Landscapes. It is barely noticable on faultiers landscapes. I'm assuming its because those landscape textures are darker. However, the issue is still there even when using those landscape textures. When I turn off terrain Height Blending, the black lines fade away after a few seconds. This leads me to the 2nd and more serious issue.

Issue 2 - After finding out that Terrain Height blending was causing this visual issue, I just decided to keep it off for the time being until it gets fixed. However, after disabling terrain Height Blending, within a couple minutes my screen completely freezes Frame indefinitely, yet i can still hear the audio of my character move around from my inputs. This is a very frustrating issue and I hope to see it fixed it the near future.

CS 1.2.1
Game version 1.6.117

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