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Increase map legend blip limit #3343
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Are you sure you tested this on 3095 without sv_replaceExeToSwitchBuilds set to false? I can consistently reproduce this issue on builds below 3258 with the following code:
I unlinked the issue because it wasn’t clear which builds were being tested, and there also seemed to be a second, unrelated problem related to too many BeginTextCommandSetBlipName calls per tick |
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sv_replaceExeToSwitchBuilds is not specified at all in my server.cfg in the test environment. And it defaults to true, so yeah, this is kinda weird? |
It should default to true on all artifacts over 12872 |
I might have an older artifact then, if someone else can test this then and it's allright i'm sorry for the confusion:) |
<3 |
Could you please tell me what is the reason to patch old game builds instead of upgrading game servers? 3258 game build is our default now and I can't find any reason to use older game builds. |
Many servers are still using build 3095 or older for compatibility reasons, mainly due to issues like the YMT file count limit. However, I understand your point. I actually made this patch several months ago but didn’t submit it back then for the reason you mentioned. I only submitted it now because I saw that some users were still encountering the issue and had opened an issue about it. |
No please re open, a lot of servers are still on 3095 since it's the last stable gamebuild, gamebuild after this one are bugged asf |
YMT file count issue can be resolved by switching DLC set and not executable version. |
I would suggest you to reference known issues on 3258 build please |
To expand a bit more on what I think prikolium meant: In fact, even better, if in a future update, Rockstar raises the total YMT slot count (like they did in 2612) and FiveM switches the default build to be that update, you will have the benefit of the increased slot counts, while effectively staying on 3095 in terms of used slots. |
From my testing using |
Goal of this PR
Increase the 100-blip limit in the pause menu map legend for game builds below 3258.
How is this PR achieving the goal
Patches the value comparison to raise the hardcoded maximum blip group limit from 100 to 255
This PR applies to the following area(s)
FiveM
Successfully tested on
Game builds: 1604, 2189, 2372, 2802, 3095
Platforms: Windows
Checklist
Fixes issues
https://forum.cfx.re/t/change-maximum-amount-of-blips/1059087/9