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Shiras Graveyard
They lay here, but none will be forgotten. Those that exists within the tome will never desiccate. Never cease. They may lay still in stasis, but it only takes the turning of a page and the glance of an eye to bring them back to vitality
Do you not yet understand?
This section is for archived content from the Wiki that may someday need to be used again, or may have use for users who are using older versions of RPG-Manager.
This feature was removed in Release 3.4 of RPG-Manager.
""Oh no Signor Fenice!" you exclaim to me this late in the lesson, "I made multiple campaigns and adventures and put them in the wrong ones. What do I do? It's the end. The end!" You're right, it is the end and you fail. Now come closer so I can burn your little plant bits.""
A donkey pulling a cart of books rolls behind the class. "That's form D.U.M.B in triplicate for #Cactus and form S.A.F.E. in two-stamp for the rest, Sig-no-reh." The librarian narrowly avoids the jet of phoenix flame.
"Paperwork. Paperwork. She is always making me do paperwork. Fine. I'll teach you how to fix it. Watch and learn."
If for any reason you need to move your Adventure to another Campaign, or even to another spot within the same Campaign, it is easy and painless.
On the Adventure Page, click on Move your Adventure. You will receive the pop-up below.
If you have multiple Campaigns, you will receive multiple options. Choose the campaign you want the Adventure to be moved to. Once you have done so, the pop-up will change to indicate the Adventure will be assigned a new ID. This is the ID that RPGM used to help keep things in order. It will not rename your module, or otherwise alter any data you have placed.
We recommend you let RPGM choose what ID to use.
Once you click Update the Identifier, the Adventure will move to the Campaign you selected.