Releases: altunenes/cuneus
Releases · altunenes/cuneus
v0.1.7
What's Changed
- transparent egui by @altunenes in #48
- add a new vis illusion: Perpetual rotation of real and illusory shapes by @altunenes in #50
- Modernize winit integration by @altunenes in #51
- fix namings by @altunenes in #52
Full Changelog: v0.1.6...v0.1.7
v0.1.6
What's Changed
- include video encoder (via gstreamer): let the users pass custom videos into shaders by @altunenes in #37
- matrix movie "Green-ish" filter by @altunenes in #38
- tui_browser by @davehorner in #39
- gabor noise: if you pause the shader, you will only see noise but motion will reveal patterns by @altunenes in #40
- Add audio support to video shader renderer - it appears we have a GPU accelerated video player now 😆 by @altunenes in #42
- Feat: implement audio controls for video playback (volume level, mute etc): Toward a real media player hidden in a shader tool by @altunenes in #43
- new example: Segment-based Color Extraction from a scene by @altunenes in #44
- Feat: Pass the spectrum infos of the audio in the video to the GPU for audiovisual shaders by @altunenes in #46
- Feat: Pass the BPM analysis from videos to the shader side by @altunenes in #47
New Contributors
- @davehorner made their first contribution in #39
Full Changelog: v0.1.5...v0.1.6
v0.1.5
What's Changed
- hilbert curves using bayesian approach: Skilling's algorithm by @altunenes in #28
- rorschach inkblots by @altunenes in #30
- add a flag for clearing the buffers for the refresh button by @altunenes in #32
- update wgpu 24.0.1 & egui 0.31 by @altunenes in #31
- Fixing Rust Deprecation Warnings in wgpu and winit by @altunenes in #33
- reproduction: path of exile 2 loading wheels by @altunenes in #34
- voronoize your texture by @altunenes in #35
Full Changelog: v0.1.4...v0.1.5
v0.1.4
What's Changed
- make winit always on top to more ease shader coding with hot-reload by @altunenes in #19
- Better uv adjustment/viewport pixels: uResolution by @altunenes in #20
- genuary day 18: What does wind look like? by @altunenes in #21
- Fix: hot reload not working on Windows by @altunenes in #23
- Fix: use consistent RGBA format throughout the pipeline by @altunenes in #25
- include/update shaders for binary release by @altunenes in #26
Full Changelog: v0.1.3...v0.1.4
v0.1.3
v0.1.2
Full Changelog: v0.1.1...v0.1.2
v0.1.1
Full Changelog: v0.0.1...v0.1.1
v0.0.1
What's Changed
- short keys by @altunenes in #1
- export frames by @altunenes in #2
- hot reload by @altunenes in #3
- refs by @altunenes in #4
- better egui by @altunenes in #6
- reset button by @altunenes in #7
- sinh by @altunenes in #8
- droste by @altunenes in #10
- Lich by @altunenes in #11
- test workflow by @altunenes in #12
Full Changelog: https://github.com/altunenes/cuneus/commits/v0.0.1