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| 1 | +Unity 2017.2.0b7 |
| 2 | +Released: August 15, 2017 |
| 3 | +https://unity3d.com/unity/beta/unity2017.2.0b7 |
| 4 | + |
| 5 | +Unity 2017.2.0b7 release notes |
| 6 | +2017.2.0b7 Release Notes (diff since 2017.2.0b6) |
| 7 | +Known Issues |
| 8 | + |
| 9 | + Android: Shader #pragma target 4.0 4.6 and 5.0 not working on Android phone (933203) |
| 10 | + Asset Import: Editor crashes in Transform::CountNodesDeep when loading a new scene. (919023) |
| 11 | + Asset Import: MergePrefabInstance crash when reimporting assets from Assets Store (913659) |
| 12 | + Asset Import: Visibility animation curves are invalid when their target meshes are split because of the 65534 vertices limit. |
| 13 | + Asset Pipeline: Crash at MoveTransformToRootOfSceneUndo when undoing addition of RectTransform to prefab. (912166) |
| 14 | + Asset Pipeline: Export package window contains extra folders (Library, Packages) (940149) |
| 15 | + Asset Pipeline: Reverting changes on applied prefab crashes Unity (825035) |
| 16 | + Asset Pipeline: Reverting model back to a prefab and then undoing these changes creates an additional broken non-prefab object (864619) |
| 17 | + Build Pipeline: [ARKit] Unity crashes when building a scene (932080) |
| 18 | + Editor: BeginsWithCaseInsensitive Assertion Error when creating a folder from the create menu (931888) |
| 19 | + Editor: Camera.targetTexture is not updated from OnPreRender to OnPostRender (937031) |
| 20 | + Editor: Editor fails to launch on attempt to restart (note however that subsequent manual launch works fine). (929923) |
| 21 | + Editor: Editor startup time regression (934976) |
| 22 | + Editor: rootTransform != NULL assert followed by a crash when undoing/redoing (883861) |
| 23 | + Editor: Unable to export a Unity package (938223) |
| 24 | + Editor: Unity becomes unusable at next launch without Internet if "remember my choice" was unchecked during previous login with Internet. (933197) |
| 25 | + Graphics: Camera using temporary RenderTexture breaks on the last frames(Frame Debugger) (932065) |
| 26 | + Graphics: GameObjects mesh is stuck at Combined Mesh (root:scene) and cannot be moved after aborting a build process (891971) |
| 27 | + Graphics: Lower fps with vSync off, when Static Batching is enabled (922811) |
| 28 | + Graphics: TextMeshPro is not displayed, and errors are logged. (929909) |
| 29 | + Particles: Unity crashes after deleting a particle system and undoing the delete. (923711) |
| 30 | + Scripting: [macOS10.13] MonoDevelop doesn't start (921104) |
| 31 | + Scripting: MonoBehaviour::GetObjectGUIState crashes when selecting color via Color Picker. (934613) |
| 32 | + Services: Collab "Save to file" logs with Collab disabled. Mac Editor takes 2 minutes to exit Play mode (931990) |
| 33 | + UI: UI Mask component crashes editor after you Build & Run (935112) |
| 34 | + Video: Crash in mono_marshal_get_cache when reentering Play mode after video clip is previewed (930707) |
| 35 | + Video: [Video Player] H264 and VP8 videos don't play on Android devices. (935659) |
| 36 | + WebGL: Memory leak when building for WebGL. (935474) |
| 37 | + Windows: [WSA] Error messages appear while/after building a project with "Unity C# projects", if the Editor folder contains a script. (918989) |
| 38 | + Windows: [XR][WSA] Including "Unity C# Projects" while building to Universal Windows Platform, causes builds to fail (927925) |
| 39 | + XR: Hololens / UWP / PS4 VR Devices not yet supported with the new input system for VR use. |
| 40 | + XR: New API surface for recent UnityEngine.VR.WSA.Input changes has forthcoming breaking changes to land in another beta soon. |
| 41 | + XR: Virtual Reality SDK Vuforia loading fails when used on iOS. |
| 42 | + XR: [SPS] Occlusion mesh is visible when rendering to an RT (936114) |
| 43 | + XR: [VR Oculus Compositor Splash] Particle System does not work on Build when VR is enabled (926695) |
| 44 | + |
| 45 | +Improvements |
| 46 | + |
| 47 | + Universal Windows Platform: IL2CPP scripting backend now defaults to using .NET 4.6 API compatiblity level |
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