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Create 2017.2.0b7.txt
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2017-Beta/2017.2.0b7.txt

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Unity 2017.2.0b7
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Released: August 15, 2017
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https://unity3d.com/unity/beta/unity2017.2.0b7
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Unity 2017.2.0b7 release notes
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2017.2.0b7 Release Notes (diff since 2017.2.0b6)
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Known Issues
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Android: Shader #pragma target 4.0 4.6 and 5.0 not working on Android phone (933203)
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Asset Import: Editor crashes in Transform::CountNodesDeep when loading a new scene. (919023)
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Asset Import: MergePrefabInstance crash when reimporting assets from Assets Store (913659)
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Asset Import: Visibility animation curves are invalid when their target meshes are split because of the 65534 vertices limit.
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Asset Pipeline: Crash at MoveTransformToRootOfSceneUndo when undoing addition of RectTransform to prefab. (912166)
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Asset Pipeline: Export package window contains extra folders (Library, Packages) (940149)
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Asset Pipeline: Reverting changes on applied prefab crashes Unity (825035)
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Asset Pipeline: Reverting model back to a prefab and then undoing these changes creates an additional broken non-prefab object (864619)
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Build Pipeline: [ARKit] Unity crashes when building a scene (932080)
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Editor: BeginsWithCaseInsensitive Assertion Error when creating a folder from the create menu (931888)
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Editor: Camera.targetTexture is not updated from OnPreRender to OnPostRender (937031)
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Editor: Editor fails to launch on attempt to restart (note however that subsequent manual launch works fine). (929923)
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Editor: Editor startup time regression (934976)
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Editor: rootTransform != NULL assert followed by a crash when undoing/redoing (883861)
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Editor: Unable to export a Unity package (938223)
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Editor: Unity becomes unusable at next launch without Internet if "remember my choice" was unchecked during previous login with Internet. (933197)
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Graphics: Camera using temporary RenderTexture breaks on the last frames(Frame Debugger) (932065)
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Graphics: GameObjects mesh is stuck at Combined Mesh (root:scene) and cannot be moved after aborting a build process (891971)
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Graphics: Lower fps with vSync off, when Static Batching is enabled (922811)
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Graphics: TextMeshPro is not displayed, and errors are logged. (929909)
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Particles: Unity crashes after deleting a particle system and undoing the delete. (923711)
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Scripting: [macOS10.13] MonoDevelop doesn't start (921104)
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Scripting: MonoBehaviour::GetObjectGUIState crashes when selecting color via Color Picker. (934613)
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Services: Collab "Save to file" logs with Collab disabled. Mac Editor takes 2 minutes to exit Play mode (931990)
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UI: UI Mask component crashes editor after you Build & Run (935112)
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Video: Crash in mono_marshal_get_cache when reentering Play mode after video clip is previewed (930707)
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Video: [Video Player] H264 and VP8 videos don't play on Android devices. (935659)
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WebGL: Memory leak when building for WebGL. (935474)
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Windows: [WSA] Error messages appear while/after building a project with "Unity C# projects", if the Editor folder contains a script. (918989)
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Windows: [XR][WSA] Including "Unity C# Projects" while building to Universal Windows Platform, causes builds to fail (927925)
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XR: Hololens / UWP / PS4 VR Devices not yet supported with the new input system for VR use.
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XR: New API surface for recent UnityEngine.VR.WSA.Input changes has forthcoming breaking changes to land in another beta soon.
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XR: Virtual Reality SDK Vuforia loading fails when used on iOS.
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XR: [SPS] Occlusion mesh is visible when rendering to an RT (936114)
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XR: [VR Oculus Compositor Splash] Particle System does not work on Build when VR is enabled (926695)
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Improvements
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Universal Windows Platform: IL2CPP scripting backend now defaults to using .NET 4.6 API compatiblity level

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