UVASGD
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student-game-developers-at-uva-spring-2025-student-game-developers-at-uva-fall-2024-ProjectTemplate
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look at my code B+) #4
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Very basic temporary structure for unlocking systems
BiomeData update
OnPlayerChangeMoney
BiomeData v1
Actually calling switchstation when stationcontroller switches station in the same order
Station swap
…ngredient button label handling
… methods and add ingredients panel refresh
Introduced a new `orderInstructionsContainer` to display instructions based on station ingredients. A helper method `GenerateOrderInstructions` was implemented to populate the instructions dynamically, improving clarity and guidance during gameplay.
Updated the `Order` and `Customer` classes to utilize `CorrectStockSequence` for determining recipe stock and properties. Removed redundant ingredient customization logic, making the implementation cleaner and ensuring consistency with the new recipe data structure.
Updated `OnRemoveCustomer` to handle customers by their index rather than directly referencing customer objects. Adjusted related methods, event channel, and data structures accordingly to improve reliability.
…cement based on customer index
Introduced new events and methods for handling order deselection and deletion in the CookingUIEventChannel. Adjusted related UI elements and logic in StationView, CustomerController, and OrderManager to integrate these changes. Fixed bugs and improved customer spawning flow by adding delayed spawning logic.
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ummmm there might be some merge conflicts cause i added a price property to item types like biome ingredient recipe equipment but liam said we don't need that so