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doomfire

Doom-Fire

This project replicates the iconic fire effect used in the loading screen of the PlayStation 1 port of Doom. I decided to implement it in C++ using SFML, both for fun and as a personal challenge since I haven't worked with SFML in a while.

Dependencies

  • SFML 3.0

How to run

  1. git clone <repository>
  2. mkdir build
  3. cd build
  4. cmake ../
  5. cmake --build .
  6. ./DoomFire
  7. Don't forget to press the Enter to start the fire effect
  8. Enjoy

Controls

  • Press Enter to run the effect
  • Press Space to stop the effect

Acknowledgments

https://fabiensanglard.net/doom_fire_psx/

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Doom Fire recreation in C++ and SFML

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