This project replicates the iconic fire effect used in the loading screen of the PlayStation 1 port of Doom. I decided to implement it in C++ using SFML, both for fun and as a personal challenge since I haven't worked with SFML in a while.
- SFML 3.0
git clone <repository>
mkdir build
cd build
cmake ../
cmake --build .
./DoomFire
- Don't forget to press the Enter to start the fire effect
- Enjoy
- Press Enter to run the effect
- Press Space to stop the effect