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Hi! After reading your information, I don’t have a specific solution, but I do have some suggestions to help improve performance: Double Frame Buffer: LVGL supports using a double frame buffer to reduce processing time. Make sure this feature is enabled. |
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I use imxrt1060-based board with connected 768x1024 display. After migration to new Zephyr versions which uses v8(v9) LVGL instead of v7.6 UI performance dropped 2-3 times. Structure of UI-project fundamentally has not changed - where I could I refactored, where methods changed I replaced them with suitable ones. System configuration - for example CPU freq - the same as in zephyr 2.7. But the time required to render images has increased significantly.
some info at LVGL forum.
Maybe i missed something. How can i improve performance?
UPD: All data - OS heap, LVGL heap, files content - are stored in external SDRAM, accessing via SEMC.
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