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game_logic.py
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from numpy import matrix
import random
row1 = [0,0,0,0]
row2 = [0,0,0,0]
row3 = [0,0,0,0]
row4 = [0,0,0,0]
grid = matrix([row1, row2, row3, row4])
score = 0
def newboard():
for i in range(2):
row_index = pickone([0,1,2,3])
tile_index = pickone([0,1,2,3])
chosen_row = grid.tolist()[row_index]
while chosen_row[tile_index] != 0:
tile_index = pickone([0,1,2,3])
chosen_row[tile_index] = addnum()
grid[row_index] = chosen_row
def addnum():
numList = random.sample([2,2,2,2,2,2,2,2,2,4],1)
s = ''.join(map(str, numList))
return int(s)
def pickone(rowlist):
rowlist = random.sample(rowlist,1)
s = ''.join(map(str, rowlist))
return int(s)
def removezero(the_list):
return [value for value in the_list if value != 0]
def moveleft(grid):
possible_adds = []
beforegrid = grid
for h in range(4):
row = grid.tolist()[h]
row = removezero(row)
z = 0
while z < (len(row)-1):
if row[z+1] == row[z]:
row[z] *= 2
del row[z+1]
global score
local_score = score
local_score += row[z]
score = local_score
z += 1
for count in range(-len(row) + 4):
row.append(0)
if row[3] == 0:
possible_adds.append(h)
grid[h] = row
if beforegrid.tolist() != grid.tolist():
row_index = pickone(possible_adds)
chosen_row = grid.tolist()[row_index]
chosen_row[3] = addnum()
grid[row_index] = chosen_row
def moveright(grid):
possible_adds = []
same_test = 0
for h in range(4):
row = grid.tolist()[h]
row = row[::-1]
before_row = row
row = removezero(row)
z = 0
while z < (len(row)-1):
if row[z+1] == row[z]:
row[z] *= 2
del row[z+1]
global score
local_score = score
local_score += row[z]
score = local_score
z += 1
for count in range(-len(row) + 4):
row.append(0)
if row[3] == 0:
possible_adds.append(h)
row = row[::-1]
if row == before_row:
same_test +=1
grid[h] = row
if same_test != 4:
row_index = pickone(possible_adds)
chosen_row = grid.tolist()[row_index]
chosen_row[0] = addnum()
grid[row_index] = chosen_row
def moveup(grid):
grid = grid.transpose()
moveleft(grid)
def movedown(grid):
grid = grid.transpose()
moveright(grid)