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transform_queue.cpp
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#include <iostream>
using namespace std;
#define NULL_VALUE -1
class Node{
public:
Node(){
next = NULL;
}
int data;
Node* next;
};
class Stack{
public:
Stack(){
head = NULL;
}
int push(int);
int pop();
bool isEmpty();
int peek();
private:
Node* head;
};
int Stack::push(int data){
Node* node = new Node;
node->data = data;
node->next = head;
head = node;
}
int Stack::pop(){
if(isEmpty()){
return NULL_VALUE;
}
int data;
data = head->data;
head = head->next;
return data;
}
bool Stack::isEmpty(){
return head == NULL;
}
int Stack::peek(){
if(head != NULL){
return head->data;
}
return NULL_VALUE;
}
class StackedQueue{
public:
StackedQueue(){
stack1 = new Stack();
stack2 = new Stack();
isPushed = false;
}
int push(int);
int pop();
bool isEmpty();
int peek();
private:
int moveToStack1();
int moveToStack2();
Stack* stack1;
Stack* stack2;
bool isPushed;
};
int StackedQueue::moveToStack1(){
if(!isPushed){
while(!stack2->isEmpty()){
stack1->push(stack2->pop());
}
isPushed = true;
}
}
int StackedQueue::moveToStack2(){
if(isPushed){
while(!stack1->isEmpty()){
stack2->push(stack1->pop());
}
isPushed = false;
}
}
int StackedQueue::push(int data){
moveToStack1();
stack1->push(data);
}
int StackedQueue::pop(){
moveToStack2();
return stack2->pop();
}
bool StackedQueue::isEmpty(){
return stack1->isEmpty() && stack2->isEmpty();
}
int StackedQueue::peek(){
moveToStack2();
return stack2->peek();
}
int main(){
StackedQueue* queue = new StackedQueue;
cout << queue->pop() << endl;
cout << queue->pop() << endl;
cout << "is empty?" << endl;
cout << queue->isEmpty() << endl;
queue->push(5);
queue->push(3);
queue->push(6);
cout << "is empty?" << endl;
cout << queue->isEmpty() << endl;
cout << queue->pop() << endl;
cout << queue->pop() << endl;
queue->push(8);
cout << queue->peek() << endl;
cout << queue->pop() << endl;
cout << queue->pop() << endl;
cout << queue->pop() << endl;
cout << queue->pop() << endl;
// Stack* stack = new Stack();
// stack->push(1);
// cout << stack->pop() << endl;
return 0;
}