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CMakeLists.txt
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#================================
# SDHLT
#================================
cmake_minimum_required(VERSION 3.20)
project(sdhlt
DESCRIPTION "seedee's Half-Life Compilation Tools"
LANGUAGES CXX
)
message("${CMAKE_PROJECT_NAME} > Starting configuration for ${CMAKE_PROJECT_DESCRIPTION}")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/tools)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/tools)
#================
# Configuration
#================
set(SDHLT_PREFIX "sd" CACHE STRING "Executable prefix.")
set(SDHLT_GAME_PREFIX "HL" CACHE STRING "Executable game prefix.")
message("${CMAKE_PROJECT_NAME} > Tools will use prefix \"${SDHLT_PREFIX}${SDHLT_GAME_PREFIX}\"")
set(SDHLT_DIR ${CMAKE_SOURCE_DIR}/src/sdhlt)
#================
# Common
#================
set(COMMON_DIR ${SDHLT_DIR}/common)
set(TEMPLATE_DIR ${SDHLT_DIR}/template)
set(COMMON_SOURCES
${COMMON_DIR}/blockmem.cpp
${COMMON_DIR}/bspfile.cpp
${COMMON_DIR}/cmdlib.cpp
${COMMON_DIR}/cmdlinecfg.cpp
${COMMON_DIR}/filelib.cpp
${COMMON_DIR}/log.cpp
${COMMON_DIR}/mathlib.cpp
${COMMON_DIR}/messages.cpp
${COMMON_DIR}/scriplib.cpp
${COMMON_DIR}/threads.cpp
${COMMON_DIR}/winding.cpp
)
set(COMMON_HEADERS
${TEMPLATE_DIR}/basictypes.h
${COMMON_DIR}/blockmem.h
${COMMON_DIR}/boundingbox.h
${COMMON_DIR}/bspfile.h
${COMMON_DIR}/cmdlib.h
${COMMON_DIR}/cmdlinecfg.h
${COMMON_DIR}/filelib.h
${COMMON_DIR}/hlassert.h
${COMMON_DIR}/log.h
${COMMON_DIR}/mathlib.h
${COMMON_DIR}/mathtypes.h
${COMMON_DIR}/messages.h
${COMMON_DIR}/scriplib.h
${COMMON_DIR}/threads.h
${COMMON_DIR}/win32fix.h
${COMMON_DIR}/winding.h
)
#================
# BSP
#================
set(BSP_DIR ${SDHLT_DIR}/sdHLBSP)
set(BSP_SOURCES
${COMMON_SOURCES}
${BSP_DIR}/brink.cpp
${BSP_DIR}/merge.cpp
${BSP_DIR}/outside.cpp
${BSP_DIR}/portals.cpp
${BSP_DIR}/qbsp.cpp
${BSP_DIR}/solidbsp.cpp
${BSP_DIR}/surfaces.cpp
${BSP_DIR}/tjunc.cpp
${BSP_DIR}/writebsp.cpp
)
set(BSP_HEADERS
${COMMON_HEADERS}
${BSP_DIR}/bsp5.h
)
#================
# CSG
#================
set(CSG_DIR ${SDHLT_DIR}/sdHLCSG)
set(CSG_SOURCES
${COMMON_SOURCES}
${CSG_DIR}/ansitoutf8.cpp
${CSG_DIR}/brush.cpp
${CSG_DIR}/brushunion.cpp
${CSG_DIR}/hullfile.cpp
${CSG_DIR}/map.cpp
${CSG_DIR}/properties.cpp
${CSG_DIR}/qcsg.cpp
${CSG_DIR}/textures.cpp
${CSG_DIR}/wadcfg.cpp
${CSG_DIR}/wadpath.cpp
)
set(CSG_HEADERS
${COMMON_HEADERS}
${CSG_DIR}/csg.h
${CSG_DIR}/wadpath.h
)
#================
# RAD
#================
set(RAD_DIR ${SDHLT_DIR}/sdHLRAD)
set(RAD_SOURCES
${COMMON_SOURCES}
${RAD_DIR}/compress.cpp
${RAD_DIR}/lerp.cpp
${RAD_DIR}/lightmap.cpp
${RAD_DIR}/loadtextures.cpp
${RAD_DIR}/mathutil.cpp
${RAD_DIR}/meshdesc.cpp
${RAD_DIR}/meshtrace.cpp
${RAD_DIR}/nomatrix.cpp
${RAD_DIR}/progmesh.cpp
${RAD_DIR}/qrad.cpp
${RAD_DIR}/qradutil.cpp
${RAD_DIR}/sparse.cpp
${RAD_DIR}/stringlib.cpp
${RAD_DIR}/studio.cpp
${RAD_DIR}/trace.cpp
${RAD_DIR}/transfers.cpp
${RAD_DIR}/transparency.cpp
${RAD_DIR}/vismatrix.cpp
${RAD_DIR}/vismatrixutil.cpp
)
set(RAD_HEADERS
${COMMON_HEADERS}
${COMMON_DIR}/anorms.h
${RAD_DIR}/compress.h
${RAD_DIR}/list.h
${RAD_DIR}/meshdesc.h
${RAD_DIR}/meshtrace.h
${RAD_DIR}/qrad.h
)
#================
# VIS
#================
set(VIS_DIR ${SDHLT_DIR}/sdHLVIS)
set(VIS_SOURCES
${COMMON_SOURCES}
${VIS_DIR}/flow.cpp
${VIS_DIR}/vis.cpp
${VIS_DIR}/zones.cpp
)
set(VIS_HEADERS
${COMMON_HEADERS}
${VIS_DIR}/vis.h
${VIS_DIR}/zones.h
)
#================
# RIPENT
#================
set(RIPENT_DIR ${SDHLT_DIR}/sdRIPENT)
set(RIPENT_SOURCES
${COMMON_SOURCES}
${RIPENT_DIR}/ripent.cpp
)
set(RIPENT_HEADERS
${COMMON_HEADERS}
${RIPENT_DIR}/ripent.h
)
#================
# Include
#================
include_directories(
${SDHLT_DIR}/common
${SDHLT_DIR}/template
)
#================
# System config
#================
if (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
add_compile_options(
-Wall
-O2
-fno-strict-aliasing
-pthread
-pipe
)
add_compile_definitions(
VERSION_LINUX
SYSTEM_POSIX
STDC_HEADERS
HAVE_FCNTL_H
HAVE_PTHREAD_H
HAVE_STDDEF_H
HAVE_SYS_RESOURCE_H
HAVE_SYS_STAT_H
HAVE_SYS_TIME_H
HAVE_UNISTD_H
)
message("${CMAKE_PROJECT_NAME} > Configuring for ${CMAKE_SYSTEM_NAME}")
elseif (${CMAKE_SYSTEM_NAME} MATCHES "Windows")
option(SDHLT_64BIT "Flag targets as 64-bit." ON)
if (SDHLT_64BIT)
add_compile_definitions(VERSION_64BIT)
else()
add_compile_definitions(VERSION_32BIT)
endif()
add_compile_definitions(
SYSTEM_WIN32
STDC_HEADERS
)
message("${CMAKE_PROJECT_NAME} > Configuring for ${CMAKE_SYSTEM_NAME}")
else()
add_compile_definitions(VERSION_OTHER)
message("${CMAKE_PROJECT_NAME} > WARNING: Unknown system \"${CMAKE_SYSTEM_NAME}\"")
endif()
#================
# Targets
#================
add_executable(BSP ${BSP_SOURCES} ${BSP_HEADERS})
add_executable(CSG ${CSG_SOURCES} ${CSG_HEADERS})
add_executable(RAD ${RAD_SOURCES} ${RAD_HEADERS})
add_executable(VIS ${VIS_SOURCES} ${VIS_HEADERS})
add_executable(RIPENT ${RIPENT_SOURCES} ${RIPENT_HEADERS})
set_target_properties(BSP CSG RAD VIS
PROPERTIES
PREFIX ${SDHLT_PREFIX}${SDHLT_GAME_PREFIX}
)
set_target_properties(RIPENT
PROPERTIES
PREFIX ${SDHLT_PREFIX}
)
target_compile_definitions(BSP PRIVATE SDHLBSP DOUBLEVEC_T)
target_compile_definitions(CSG PRIVATE SDHLCSG DOUBLEVEC_T)
target_compile_definitions(RAD PRIVATE SDHLRAD)
target_compile_definitions(VIS PRIVATE SDHLVIS)
target_compile_definitions(RIPENT PRIVATE SDRIPENT)