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Queen.h
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#pragma once
#include "Piece.h"
#include <vector>
class Queen : public Piece {
std::vector<Piece::MoveOffset> moveOffsets =
{
//Moves like a bishop
Piece::MoveOffset{ 1, 1, Piece::MoveType::NORMAL },
Piece::MoveOffset{ 2, 2, Piece::MoveType::NORMAL },
Piece::MoveOffset{ 3, 3, Piece::MoveType::NORMAL },
Piece::MoveOffset{ 4, 4, Piece::MoveType::NORMAL },
Piece::MoveOffset{ 5, 5, Piece::MoveType::NORMAL },
Piece::MoveOffset{ 6, 6, Piece::MoveType::NORMAL },
Piece::MoveOffset{ 7, 7, Piece::MoveType::NORMAL },
Piece::MoveOffset{ -1, -1, Piece::MoveType::NORMAL },
Piece::MoveOffset{ -2, -2, Piece::MoveType::NORMAL },
Piece::MoveOffset{ -3, -3, Piece::MoveType::NORMAL },
Piece::MoveOffset{ -4, -4, Piece::MoveType::NORMAL },
Piece::MoveOffset{ -5, -5, Piece::MoveType::NORMAL },
Piece::MoveOffset{ -6, -6, Piece::MoveType::NORMAL },
Piece::MoveOffset{ -7, -7, Piece::MoveType::NORMAL },
Piece::MoveOffset{ 1, -1, Piece::MoveType::NORMAL },
Piece::MoveOffset{ 2, -2, Piece::MoveType::NORMAL },
Piece::MoveOffset{ 3, -3, Piece::MoveType::NORMAL },
Piece::MoveOffset{ 4, -4, Piece::MoveType::NORMAL },
Piece::MoveOffset{ 5, -5, Piece::MoveType::NORMAL },
Piece::MoveOffset{ 6, -6, Piece::MoveType::NORMAL },
Piece::MoveOffset{ 7, -7, Piece::MoveType::NORMAL },
Piece::MoveOffset{ -1, 1, Piece::MoveType::NORMAL },
Piece::MoveOffset{ -2, 2, Piece::MoveType::NORMAL },
Piece::MoveOffset{ -3, 3, Piece::MoveType::NORMAL },
Piece::MoveOffset{ -4, 4, Piece::MoveType::NORMAL },
Piece::MoveOffset{ -5, 5, Piece::MoveType::NORMAL },
Piece::MoveOffset{ -6, 6, Piece::MoveType::NORMAL },
Piece::MoveOffset{ -7, 7, Piece::MoveType::NORMAL },
//Moves like a rook
Piece::MoveOffset{ 0, 1, Piece::MoveType::NORMAL },
Piece::MoveOffset{ 0, 2, Piece::MoveType::NORMAL },
Piece::MoveOffset{ 0, 3, Piece::MoveType::NORMAL },
Piece::MoveOffset{ 0, 4, Piece::MoveType::NORMAL },
Piece::MoveOffset{ 0, 5, Piece::MoveType::NORMAL },
Piece::MoveOffset{ 0, 6, Piece::MoveType::NORMAL },
Piece::MoveOffset{ 0, 7, Piece::MoveType::NORMAL },
Piece::MoveOffset{ 1, 0, Piece::MoveType::NORMAL },
Piece::MoveOffset{ 2, 0, Piece::MoveType::NORMAL },
Piece::MoveOffset{ 3, 0, Piece::MoveType::NORMAL },
Piece::MoveOffset{ 4, 0, Piece::MoveType::NORMAL },
Piece::MoveOffset{ 5, 0, Piece::MoveType::NORMAL },
Piece::MoveOffset{ 6, 0, Piece::MoveType::NORMAL },
Piece::MoveOffset{ 7, 0, Piece::MoveType::NORMAL },
Piece::MoveOffset{ 0, -1, Piece::MoveType::NORMAL },
Piece::MoveOffset{ 0, -2, Piece::MoveType::NORMAL },
Piece::MoveOffset{ 0, -3, Piece::MoveType::NORMAL },
Piece::MoveOffset{ 0, -4, Piece::MoveType::NORMAL },
Piece::MoveOffset{ 0, -5, Piece::MoveType::NORMAL },
Piece::MoveOffset{ 0, -6, Piece::MoveType::NORMAL },
Piece::MoveOffset{ 0, -7, Piece::MoveType::NORMAL },
Piece::MoveOffset{ -1, 0, Piece::MoveType::NORMAL },
Piece::MoveOffset{ -2, 0, Piece::MoveType::NORMAL },
Piece::MoveOffset{ -3, 0, Piece::MoveType::NORMAL },
Piece::MoveOffset{ -4, 0, Piece::MoveType::NORMAL },
Piece::MoveOffset{ -5, 0, Piece::MoveType::NORMAL },
Piece::MoveOffset{ -6, 0, Piece::MoveType::NORMAL },
Piece::MoveOffset{ -7, 0, Piece::MoveType::NORMAL },
};
public:
Queen(const sf::Texture* texture, int position, Team team);
std::vector<Piece::PossibleMove> getPossibleMoves();
void calcPossibleMoves(std::vector<std::unique_ptr<Piece>>& pieces);
void sayMyName();
};