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index.js
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var scene = new Pseudo3D.Scene(config);
var renderer = new Pseudo3D.Renderer(900, 600, 0.444);
document.body.appendChild(renderer.canvas);
renderer.canvas.style.border = "8px solid rgb(210, 210, 210)";
var camera = new Pseudo3D.Camera({
type: Pseudo3D.RenderTypes.RAY,
farClippingPlane: 12,
nearClippingPlane: 0.2,
planeLength: 0.75,
x: 10,
y: 12,
spriteSettings: {
nearClippingPlane: 0.2,
farClippingPlane: 7,
partialAlpha: false
},
light: {
intensity: 1,
maxBrightness: 1.6,
colorBias: [1.3, 1.075, 0],
ambient: 0.1
},
});
renderer.canvas.requestPointerLock = renderer.canvas.requestPointerLock ||
renderer.canvas.mozRequestPointerLock;
renderer.canvas.onclick = function() {
renderer.canvas.requestPointerLock();
}
function test(amount) {
for (var i = 0; i < amount; i++) {
scene.add(new Pseudo3D.Sprite(barrel, [Math.random() * 24, Math.random() * 24]))
}
}
var stop = false;
var frameCount = 0;
var fps = 60, // can only be a factor of 60 when below 30, and when above 30 can only be 60 - fps factor of 60 to work.
frameCount = 0,
skipFrames,
frameRate = 0,
f = 0,
fc = 0;
// list of valid values for fps are: 1, 2, 3, 4, 5, 6, 10, 12, 15, 20, 30, 40, 45, 48, 50, 54, 55, 56, 57, 58, 59, 60
if (fps > 30) {
skipFrames = 60 / (60 - fps);
} else if (fps <= 30) {
skipFrames = 60 / fps;
}
var q = 0;
function animate() {
if (stop) {
return;
}
// request another frame
requestAnimationFrame(animate);
// if enough time has elapsed, draw the next frame
if ((fps >= 30 && frameCount % skipFrames !== 0) || (fps < 30 && frameCount % skipFrames === 0)) {
// if(frameCount === 0) stop = true
if (keysDown["a"]) {
camera.position.subtract(camera.plane.clone().scale(4 / fps));
}
if (keysDown["d"]) {
camera.position.add(camera.plane.clone().scale(4 / fps));
}
if (keysDown["w"]) {
camera.position.add(camera.direction.clone().scale(4 / fps));
}
if (keysDown["s"]) {
camera.position.subtract(camera.direction.clone().scale(4 / fps));
}
if(keysDown["ctrl"]) {
camera.setPlaneLength(0.1);
} else {
camera.setPlaneLength(0.75);
}
if (keysDown["h"]) {
q += 0.01;
q = Pseudo3D.Math.constrain(q, 0, 1);
renderer.resize(900, 600, q)
}
if (keysDown["l"]) {
q -= 0.01;
q = Pseudo3D.Math.constrain(q, 0, 1);
renderer.resize(900, 600, q)
}
// if (frameRate() < 37) {
// console.log("low frameRate");
// }
// else {
renderer.drawingContext.fillStyle = "red"
renderer.drawingContext.fillRect(0, 0, 900, 600);
renderer.render(scene, camera);
// }
fc++;
}
frameCount++;
}
setInterval(() => {
frameRate = fc - f;
console.log(frameRate);
f = fc;
}, 1000)
var keysDown = {};
window.addEventListener("keydown", (e) => {
keysDown[e.key] = "a";
});
window.addEventListener("keyup", (e) => {
delete keysDown[e.key];
});
var mouseX = 0;
var mouseY = 0;
window.addEventListener("mousemove", (e) => {
mouseX += e.movementX;
mouseY += e.movementY;
var angle = Pseudo3D.Math.remap(mouseX, 0, 900, 180, -180);
camera.setRotation(angle);
camera.pitch = 300 - mouseY;
});
animate();