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chore: add maintenance templates to guide
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mmw-content/guides/3d-modeling/index.md

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- Modeling
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description: Guides and Tutorials on 3D Modeling
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## Guides and Tutorials on 3D Modeling:
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## Guides and Tutorials on 3D Modeling
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mmw-content/guides/animation/index.md

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- Animation
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description: Guides and Tutorials on Creating Animations
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## Guides and Tutorials on Creating Animations:
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## Guides and Tutorials on Creating Animations
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mmw-content/guides/cleaning-mods/index.md

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- Construction-Set
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description: Understanding 'Dirty Edits' and How to Clean Mods
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## Understanding 'Dirty Edits' and How to Clean Mods:
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## Understanding 'Dirty Edits' and How to Clean Mods
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mmw-content/guides/collaborative-modding/index.md

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- Competitions
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description: Tools and Methodologies on Collaborating with Other Mod Authors
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## Tools and Methodologies on Collaborating with Other Mod Authors:
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## Tools and Methodologies on Collaborating with Other Mod Authors
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mmw-content/guides/exteriors/index.md

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- Landscaping
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description: Designing Exterior Cells and Landscaping
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## Designing Exterior Cells and Landscaping:
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## Designing Exterior Cells and Landscaping
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mmw-content/guides/groundcover/index.md

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## Creating and managing animated grass for MGE-XE and OpenMW
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Both [[MGE-XE]] and [[OpenMW]] support animated, instanced grass called **groundcover**.
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Groundcover allows the rendering of hundreds of grass meshes per cell at low performance cost. In addition, these meshes are animated to simulate blowing in the wind ('grass-swaying') and will deform as if pushed aside when colliding with the player ('grass-stomping'). To achieve this, mods adding groundcover must be handled differently from regular plugins.

mmw-content/guides/interiors/index.md

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- Construction-Set
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description: Dungeons and Dwellings - Designing Interior Cells
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## Dungeons and Dwellings - Designing Interior Cells:
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## Dungeons and Dwellings - Designing Interior Cells
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mmw-content/guides/level-design/index.md

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- Spatial-Composition
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description: Principles of Video Game Environment and Level Design
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## Principles of Video Game Environment and Level Design
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## Principles of Video Game Environment and Level Design
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mmw-content/guides/leveled-lists/index.md

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- Construction-Set
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description: Leveled Creatures and Items - Working with Leveled Lists
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## Leveled Creatures and Items - Working with Leveled Lists:
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## Leveled Creatures and Items - Working with Leveled Lists
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mmw-content/guides/patches/index.md

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- Conflicts
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description: Creating Compatibility - Mod Conflicts and Patches
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## Creating Compatibility - Mod Conflicts and Patches:
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## Creating Compatibility - Mod Conflicts and Patches
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mmw-content/guides/publishing-mods/index.md

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- Ethics
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description: Understanding Permissions, Credits and How to Publish Mods
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## Understanding Permissions, Credits and How to Publish Mods:
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## Understanding Permissions, Credits and How to Publish Mods
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mmw-content/guides/quest-design/index.md

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- Construction-Set
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description: Selling a Story - Dialogue, Quest Design and Journal Entries
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## Selling a Story - Dialogue, Quest Design and Journal Entries:
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## Selling a Story - Dialogue, Quest Design and Journal Entries
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mmw-content/guides/scripting/index.md

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- Construction-Set
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description: Morrowind Scripting - MWScript, MWSE-Lua and OpenMW-Lua
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## Morrowind Scripting - MWScript, MWSE-Lua and OpenMW-Lua:
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## Morrowind Scripting - MWScript, MWSE-Lua and OpenMW-Lua
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mmw-content/guides/textures/index.md

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- Photoshop
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description: Creating Textures for Morrowind
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## Creating Textures for Morrowind:
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## Creating Textures for Morrowind
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