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pointer_list.cpp
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#include <iostream>
using namespace std;
class List{
private:
struct element{
element * next, *prev;
int value;
};
element * first, * last;
unsigned int counter;
public:
List();
~List();
bool empty(); // Sprawdza czy lista jest pusta
int front(); // Pierwszy element
int back(); // Ostatni element
void push_front(int); // Wstaw na poczatek listy
void push_back(int); // Wstaw na koniec listy
void pop_front(); // Usun pierwszy element
void pop_back(); // Usun ostatni element
void show_values(); // Wyswietl wszystkie wartosci z listy
};
// Konstruktor
List::List(){
first = NULL;
last = NULL;
counter = 0;
}
// Destruktor
List::~List(){
element * p;
while(first){
p = first->next;
delete first;
first = p;
}
}
bool List::empty(){
if (counter == 0)
return true;
else
return false;
}
int List::front(){
return first->value;
}
int List::back (){
return last->value;
}
void List::push_front(int val){
element * p = new element;
p->next = first;
p->prev = NULL;
p->value = val;
if(first)
first->prev = p;
first = p;
if(!last)
last = first;
counter++;
}
void List::push_back(int val){
element * p = new element;
if(last)
last->next = p;
p->next = NULL;
p->prev = last;
p->value = val;
last = p;
if(!first)
first = last;
counter++;
}
void List::pop_front(){
element * p;
if(first){
p = first;
first = first->next;
if(!first)
last = NULL;
else
first->prev = NULL;
counter--;
delete p;
}
}
void List::pop_back(){
element * p;
if(last){
p = last;
if(p == first)
first = last = NULL;
else{
last = last->prev;
last->next = NULL;
};
counter--;
delete p;
}
}
void List::show_values(){
element * p;
p = first;
while(p){
cout << p->value << " ";
p = p->next;
}
}
int main(){
List l_hand, r_hand;
int balls_num, steps, balls_drop, change_num;
// Wczytywanie danych
cin >> balls_num >> steps >> balls_drop;
int * drop_steps = new int[balls_drop];
for(int i = 0; i < balls_drop; i++)
cin >> drop_steps[i];
cin >> change_num;
int * change_steps = new int[change_num];
for(int i = 0; i < change_num; i++)
cin >> change_steps[i];
// Poczatkowe rozmieszczenie pileczek w dloniach
for(int i = 1; i <= balls_num; i++){
if(balls_num%2 != 0){
if(i <= (balls_num/2) + 1)
l_hand.push_back(i);
else
r_hand.push_back(i);
}
else{
if(i <= balls_num/2)
l_hand.push_back(i);
else
r_hand.push_back(i);
}
}
// Kroki
int temp;
bool is_left_throw = true;
bool is_ball_drop = false;
int j_ds = 0, j_cs = 0;
for(int i = 1; i <= steps; i++){
//Kroki nieparzyste - wyrzucanie pilek
if(i%2 != 0){
//Sprawdzenie czy wystepuje zmiana reki
for(int j = j_cs; j < change_num; j++){
if(i == change_steps[j]){
is_left_throw = !is_left_throw;
j_cs++;
break;
}
}
// Wyrzut z lewej
if(is_left_throw && !l_hand.empty()){
temp = l_hand.back();
l_hand.pop_back();
}
// Wyrzut z prawej
else if(!r_hand.empty()){
temp = r_hand.front();
r_hand.pop_front();
}
is_left_throw = !is_left_throw;
}
//Kroki parzyste - lapanie lub upuszczanie pilek
else{
// Sprawdzenie czy pilka zostaje upuszczona
for(int j = j_ds; j < balls_drop; j++){
if(i == drop_steps[j]){
is_ball_drop = true;
j_ds++;
break;
}
}
if(!is_ball_drop){
// Lapanie do prawej
if(!is_left_throw ){
r_hand.push_back(temp);
}
//Lapanie do lewej
else{
l_hand.push_front(temp);
}
}
is_ball_drop = false;
}
}
// Wynik
l_hand.show_values();
r_hand.show_values();
delete [] drop_steps;
delete [] change_steps;
return 0;
}