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ev_make_dialog.lua
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----------------------------------------------------------------------
-- LINEAR EMBEDDING VISUALIZER IPELET
----------------------------------------------------------------------
--[[
This file is an extension of the drawing editor Ipe (ipe7.sourceforge.net)
Copyright (c) 2020-2024 Lluís Alemany-Puig
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
--]]
--[[
You'll find the instruction manual at:
https://github.com/lluisalemanypuig/ipe.embedviz
--]]
------------------------------------------------------------------------
------------------------------------------------------------------------
function make_dialog(model)
local d = ipeui.Dialog(model.ui:win(), "Embedding visualizer")
-- LINEAR SEQUENCE #######################################################
local row = 1
d:add("label", "label", {label="Head vector"}, row, 1)
-- SPAN: row span, colum span
d:add("head_vector", "input", {}, row, 2, 1, 3)
-- EDGE LIST #######################################################
row = row + 1
d:add("label", "label", {label="Edge list"}, row, 1)
-- SPAN: row span, colum span
d:add("edge_list", "input", {}, row, 2, 1, 3)
-- (1)
-- ARRANGEMENT ################ INVERSE ARRANGEMENT ###################
row = row + 1
d:add("label", "label", {label="Arrangement"}, row, 1)
d:add("arrangement_1", "input", {}, row, 2)
d:add("label", "label", {label="Inverse Arrangement"}, row, 3)
d:add("inverse_arrangement_1", "input", {}, row, 4)
-- (2)
-- ARRANGEMENT ################ INVERSE ARRANGEMENT ###################
row = row + 1
d:add("label", "label", {label="Arrangement"}, row, 1)
d:add("arrangement_2", "input", {}, row, 2)
d:add("label", "label", {label="Inverse Arrangement"}, row, 3)
d:add("inverse_arrangement_2", "input", {}, row, 4)
-- (3)
-- ARRANGEMENT ################ INVERSE ARRANGEMENT ###################
row = row + 1
d:add("label", "label", {label="Arrangement"}, row, 1)
d:add("arrangement_3", "input", {}, row, 2)
d:add("label", "label", {label="Inverse Arrangement"}, row, 3)
d:add("inverse_arrangement_3", "input", {}, row, 4)
-- (4)
-- ARRANGEMENT ################ INVERSE ARRANGEMENT ###################
row = row + 1
d:add("label", "label", {label="Arrangement"}, row, 1)
d:add("arrangement_4", "input", {}, row, 2)
d:add("label", "label", {label="Inverse Arrangement"}, row, 3)
d:add("inverse_arrangement_4", "input", {}, row, 4)
-- VERTEX LABELS #######################################################
row = row + 1
d:add("label", "label", {label="Vertex labels"}, row, 1)
-- SPAN: row span, colum span
d:add("labels_list", "input", {}, row, 2, 1, 3)
-- X OFFSET ############## CIRCULAR RADIUS ##############
row = row + 1
d:add("label", "label", {label="X offset"}, row, 1)
d:add("xoffset", "input", {}, row, 2)
d:add("label", "label", {label="Radius"}, row, 3)
d:add("circular_radius", "input", {}, row, 4)
-- BIPARTITE HEIGHT
row = row + 1
d:add("label", "label", {label="Bipartite height"}, row, 1)
d:add("bipartite_height", "input", {}, row, 2)
-- AUTOMATIC SPACING (CHECK BOX)
row = row + 1
d:add(
"automatic_spacing",
"checkbox",
{label="Use automatic spacing"},
row, 1,
-- SPAN: row span, column span
1, 4
)
-- CALCULATE SUM OF EDGE LENGTHS (CHECK BOX)
row = row + 1
d:add(
"calculate_D",
"checkbox",
{label="Calculate sum of edge lengths"},
row, 1,
-- SPAN: row span, column span
1, 2
)
-- CALCULATE NUMBER OF EDGE CROSSINGS (CHECK BOX)
d:add(
"calculate_C",
"checkbox",
{label="Calculate number of edge crossings"},
row, 3,
-- SPAN: row span, column span
1, 2
)
-- BICOLOR GRAPH (CHECK BOX)
row = row + 1
d:add(
"bicolor_vertices",
"checkbox",
{label="Bicolor vertices of the graph"},
row, 1,
-- SPAN: row span, column span
1, 2
)
-- EMBEDDINGS
row = row + 1
d:add(
"linear_embedding",
"checkbox",
{label="Linear embedding"},
row, 1,
-- SPAN: row span, column span
1, 2
)
d:add(
"circular_embedding",
"checkbox",
{label="Circular embedding"},
row, 3,
-- SPAN: row span, column span
1, 2
)
row = row + 1
d:add(
"bipartite_embedding",
"checkbox",
{label="Bipartite embedding"},
row, 1,
-- SPAN: row span, column span
1, 2
)
-- BUTTONS
d:addButton("ok", "&Ok", "accept")
d:addButton("cancel", "&Cancel", "reject")
--------------------------------------------------------------------
row = row + 1
d:add(
"label",
"label",
{label="https://github.com/lluisalemanypuig/ipe.embedviz"},
row, 1,
-- SPAN: row span, column span
1, 4
)
return d
end