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script.js
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let score1 = 0;
let score2 = 0;
let result1 = [];
let result2 = [];
let playerCheck1 = false;
let playerCheck2 = false;
let hasValidDice1 = true;
let hasValidDice2 = true;
let dice1IsRolling = 0;
let dice2IsRolling = 0;
let resultOutput1 = document.getElementById("output");
let resultOutput2 = document.getElementById("output-2");
let styleButton1 = document.getElementById("button-1");
let styleButton2 = document.getElementById("button-2");
let name1 = "no name";
let name2 = "no name";
let bgcolor1;
let bgcolor2;
let diceInProgress = false;
function saveNameOne() {
name1 = document.getElementById('namePlayerOne').value;
console.log(name1);
return name1;
}
function saveNameTwo() {
name2 = document.getElementById('namePlayerTwo').value;
console.log(name2);
return name2;
}
function saveColorOne() {
bgcolor1 = document.getElementById('colorPlayerOne').value;
console.log(bgcolor1);
return bgcolor1;
}
function saveColorTwo() {
bgcolor2 = document.getElementById('colorPlayerTwo').value;
console.log(bgcolor2);
return bgcolor2;
}
function newDicePlayer1() {
playerCheck2 = false;
result1.push(Math.floor(((Math.random() * 6) + 1)));
dice1IsRolling += 1;
currentDice(result1[result1.length-1]);
if (dice1IsRolling == 1) {
playerCheck1 = true;
styleButton1.style.background = "#ff4d4d";
styleButton1.style.color = "#fff";
}
console.log("newDicePlayer1", result1, hasValidDice1, dice1IsRolling);
console.log("newDicePlayer2", result2, hasValidDice2, dice2IsRolling);
}
function newDicePlayer2() {
playerCheck1 = false;
result2.push(Math.floor(((Math.random() * 6) + 1)));
dice2IsRolling += 1;
currentDice(result2[result2.length-1]);
if (dice2IsRolling == 1) {
playerCheck2 = true;
styleButton2.style.background = "#ff4d4d";
styleButton2.style.color = "#fff";
}
console.log("newDicePlayer1", result1, hasValidDice1, dice1IsRolling);
console.log("newDicePlayer2", result2, hasValidDice2, dice2IsRolling);
}
function cleanBoard() {
if (dice2IsRolling == 10) {
dice2IsRolling = 0;
hasValidDice2 = !hasValidDice2;
hasValidDice1 = !hasValidDice2;
styleButton2.style = "";
diceInProgress = false;
} else if (dice1IsRolling == 10) {
dice1IsRolling = 0;
hasValidDice1 = !hasValidDice1;
hasValidDice2 = !hasValidDice1;
styleButton1.style = "";
diceInProgress = false;
}
if (playerCheck1 && playerCheck2) {
playerCheck1 = false;
playerCheck2 = false;
}
if (result1.length == 10 && result2.length == 10) {
getWinner();
}
}
function currentDice(dice) {
if (playerCheck1) {
resultOutput1.innerHTML = name1 + ': <img class="imgBackgroundOne" src="./images/PinClipart_cutout-cube_' + dice + '.png"><br>';
const imgBackgroundOne = document.querySelector(".imgBackgroundOne");
imgBackgroundOne.style.backgroundColor = bgcolor1;
} else if (playerCheck2) {
resultOutput1.innerHTML = name2 + ': <img class="imgBackgroundTwo" src="./images/PinClipart_cutout-cube_' + dice + '.png">';
const imgBackgroundTwo = document.querySelector(".imgBackgroundTwo");
imgBackgroundTwo.style.backgroundColor = bgcolor2;
}
cleanBoard();
}
function getWinner() {
let eyes1 = 0;
let eyes2 = 0;
result1.forEach(item => {
eyes1 += item;
});
result2.forEach(item => {
eyes2 += item;
});
let dices = "";
dices += name1 + "(" + eyes1 + ")" + ": ";
for (let i = 0; i < result1.length; i++) {
dices += '<img class="imgBackgroundOne small-image" src="./images/PinClipart_cutout-cube_' + result1[i] + '.png">';
}
dices += "<br>";
dices += name2 + "(" + eyes2 + ")" + ": ";
for (let i = 0; i < result2.length; i++) {
dices += '<img class="imgBackgroundTwo small-image" src="./images/PinClipart_cutout-cube_' + result2[i] + '.png">';
}
resultOutput1.innerHTML = dices;
result1 = [];
result2 = [];
if (eyes1 > eyes2) {
score1 += 1;
resultOutput2
.innerHTML = '<span class="winner"> Gesamte Punkte [P1] - ' + name1 + ': </span> ' + score1 + '<br></br>' +
'<span class="looser"> Gesamte Punkte [P2] - ' + name2 + ': </span> ' + score2 + '<br></br>' + name1 + ' gewinnt!';
} else if (eyes1 == eyes2) {
score1 += 1;
score2 += 1;
resultOutput2
.innerHTML = '<span class="winner"> Gesamte Punkte [P1] - ' + name1 + ': </span> ' + score1 + '<br></br>' +
'<span class="winner"> Gesamte Punkte [P2] - ' + name2 + ': </span> ' + score2 + '<br></br>' + 'Unentschieden!';
} else {
score2 += 1;
resultOutput2
.innerHTML = '<span class="looser"> Gesamte Punkte [P1] - ' + name1 + ': </span> ' + score1 + '<br></br>' +
'<span class="winner"> Gesamte Punkte [P2] - ' + name2 + ': </span> ' + score2 + '<br></br>' + name2 + ' gewinnt!';
}
setTimeout(() => {
resultOutput2.getElementsByTagName("span")[0].classList.remove("winner", "looser");
resultOutput2.getElementsByTagName("span")[1].classList.remove("looser", "winner");
let playerResult1 = resultOutput2.getElementsByTagName("span")[0].textContent + ' ' + score1;
let playerResult2 = resultOutput2.getElementsByTagName("span")[1].textContent + ' ' + score2;
resultOutput2
.innerHTML = playerResult1 + '<br><br>' + playerResult2;
}, 1000);
}
function delayedPlayerOne() {
if (!diceInProgress && hasValidDice1) {
diceInProgress = true;
setTimeout(newDicePlayer1, 500);
setTimeout(newDicePlayer1, 1000);
setTimeout(newDicePlayer1, 1500);
setTimeout(newDicePlayer1, 2000);
setTimeout(newDicePlayer1, 2500);
setTimeout(newDicePlayer1, 3000);
setTimeout(newDicePlayer1, 3500);
setTimeout(newDicePlayer1, 4000);
setTimeout(newDicePlayer1, 4500);
setTimeout(newDicePlayer1, 5000);
}
cleanBoard();
}
function delayedPlayerTwo() {
if (!diceInProgress && hasValidDice2) {
diceInProgress = true;
setTimeout(newDicePlayer2, 500);
setTimeout(newDicePlayer2, 1000);
setTimeout(newDicePlayer2, 1500);
setTimeout(newDicePlayer2, 2000);
setTimeout(newDicePlayer2, 2500);
setTimeout(newDicePlayer2, 3000);
setTimeout(newDicePlayer2, 3500);
setTimeout(newDicePlayer2, 4000);
setTimeout(newDicePlayer2, 4500);
setTimeout(newDicePlayer2, 5000);
}
cleanBoard();
}
function reset() {
score1 = 0;
score2 = 0;
resultOutput1.innerHTML = "Want to play?";
resultOutput2.innerHTML = "No games played yet";
}
function defaultStyle() {
resultOutput1.innerHTML = 'Spieler 1: 0 <br></br>' +
'Spieler 2: 0 <br></br>';
resultOutput2.innerHTML = 'Punkte - Spieler 1: 0 <br></br>' +
'Punkte - Spieler 2: 0';
}
saveNameOne();
saveNameTwo();
saveColorOne();
saveColorTwo();
defaultStyle();