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gohAssets.go
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// gohAssets.go
/*
Source file auto-generated on Tue, 06 Apr 2021 22:04:43 using Gotk3 Objects Handler v1.7.5 ©2018-21 hfmrow
This software use gotk3 that is licensed under the ISC License:
https://github.com/gotk3/gotk3/blob/master/LICENSE
Copyright ©2020-21 hfmrow - Hash Me v1.1 github.com/hfmrow/hash-me
This program comes with absolutely no warranty. See the The MIT License (MIT) for details:
https://opensource.org/licenses/mit-license.php
*/
package main
import (
"embed"
"log"
)
//go:embed assets/glade
//go:embed assets/css
//go:embed assets/images
var embeddedFiles embed.FS
// This functionality does not require explicit encoding of the files, at each
// compilation, the files are inserted into the resulting binary. Thus, updating
// assets is only required when new files are added to be embedded in order to
// create and declare the variables to which the files are linked.
// assetsDeclarationsUseEmbedded: Use native Go 'embed' package to include files
// content at runtime.
func assetsDeclarationsUseEmbedded(embedded ...bool) {
mainGlade = readEmbedFile("assets/glade/main.glade")
custom = readEmbedFile("assets/css/custom.css")
hash = readEmbedFile("assets/images/hash.png")
linearProgressHorzBlue = readEmbedFile("assets/images/linear-progress-horz-blue.gif")
}
// readEmbedFile: read 'embed' file system and return []byte data.
func readEmbedFile(filename string) (out []byte) {
var err error
out, err = embeddedFiles.ReadFile(filename)
if err != nil {
log.Printf("Unable to read embedded file: %s, %v\n", filename, err)
}
return
}