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README.md

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# Differential Gaussian Rasterization
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Used as the rasterization engine for the paper "3D Gaussian Splatting for Real-Time Rendering of Radiance Fields". If you can make use of it in your own research, please be so kind to cite us.
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<section class="section" id="BibTeX">
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<div class="container is-max-desktop content">
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<h2 class="title">BibTeX</h2>
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<pre><code>@Article{kerbl3Dgaussians,
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author = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
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title = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
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journal = {ACM Transactions on Graphics},
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number = {4},
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volume = {42},
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month = {July},
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year = {2023},
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url = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
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}</code></pre>
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</div>
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</section>

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