|
| 1 | +from ursina import * |
| 2 | +from ursina.prefabs.first_person_controller import FirstPersonController |
| 3 | + |
| 4 | +app = Ursina() |
| 5 | + |
| 6 | +grass_texture = load_texture("assets/grass.png") |
| 7 | +soil_texture = load_texture("assets/soil.png") |
| 8 | +stone_texture = load_texture("assets/stone.png") |
| 9 | +wood_texture = load_texture("assets/wood.png") |
| 10 | + |
| 11 | +sky_texture = load_texture("assets/sky.png") |
| 12 | + |
| 13 | +current_texture = grass_texture |
| 14 | + |
| 15 | +def update(): |
| 16 | + global current_texture |
| 17 | + if held_keys['1']: current_texture = grass_texture |
| 18 | + if held_keys['2']: current_texture = soil_texture |
| 19 | + if held_keys['3']: current_texture = stone_texture |
| 20 | + if held_keys['4']: current_texture = wood_texture |
| 21 | + |
| 22 | + if held_keys['left mouse'] or held_keys['right mouse']: |
| 23 | + hand.active() |
| 24 | + else: |
| 25 | + hand.passive() |
| 26 | + |
| 27 | + |
| 28 | + |
| 29 | +class Sky(Entity): |
| 30 | + def __init__(self): |
| 31 | + super().__init__( |
| 32 | + parent=scene, |
| 33 | + model='sphere', |
| 34 | + scale=150, |
| 35 | + texture=sky_texture, |
| 36 | + double_sided=True |
| 37 | + ) |
| 38 | + |
| 39 | + |
| 40 | +class Hand(Entity): |
| 41 | + def __init__(self): |
| 42 | + super().__init__( |
| 43 | + parent = camera.ui, |
| 44 | + model = 'cube', |
| 45 | + scale = (0.2,0.3), |
| 46 | + color = color.white, |
| 47 | + rotation=Vec3(150, -10, 0), |
| 48 | + position=Vec2(0.4, -0.4) |
| 49 | + ) |
| 50 | + |
| 51 | + def active(self): |
| 52 | + self.position = Vec2(0.1, -0.5) |
| 53 | + self.rotation = Vec3(90, -10, 0) |
| 54 | + |
| 55 | + def passive(self): |
| 56 | + self.rotation = Vec3(150, -10, 0) |
| 57 | + self.position = Vec2(0.4, -0.4) |
| 58 | + |
| 59 | + |
| 60 | +class Voxel(Button): |
| 61 | + def __init__(self, position=(0, 0, 0), texture=grass_texture): |
| 62 | + super().__init__( |
| 63 | + parent=scene, |
| 64 | + model='cube', |
| 65 | + color=color.white, |
| 66 | + highlight_color=color.lime, |
| 67 | + texture=texture, |
| 68 | + position=position, |
| 69 | + origin_y=0.5 |
| 70 | + ) |
| 71 | + |
| 72 | + def input(self, key): |
| 73 | + if self.hovered: |
| 74 | + if key == "left mouse down": |
| 75 | + voxel = Voxel(position=self.position + mouse.normal , texture=current_texture) |
| 76 | + if key == 'right mouse down': |
| 77 | + destroy(self) |
| 78 | + |
| 79 | + |
| 80 | +for z in range(15): |
| 81 | + for x in range(15): |
| 82 | + voxel = Voxel((x, 0, z)) |
| 83 | + |
| 84 | +player = FirstPersonController() |
| 85 | +sky = Sky() |
| 86 | +hand = Hand() |
| 87 | + |
| 88 | +app.run() |
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