-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmain.go
430 lines (348 loc) · 11.5 KB
/
main.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
package main
import (
"context"
"errors"
"fmt"
"log"
"math/rand"
"os"
"os/signal"
"strings"
"syscall"
"github.com/bwmarrin/discordgo"
gogpt "github.com/sashabaranov/go-gpt3"
"github.com/spf13/cobra"
"github.com/spf13/viper"
)
const (
// DiscordAPIToken is the flag for the Discord API token
DiscordAPIToken = "discord-api-token"
// OpenAIAPIToken is the flag for the OpenAI API token
OpenAIAPIToken = "openai-api-token"
)
var botCmd = &cobra.Command{
Use: "aybot",
Short: "aybot is Aybaze's little helper bot.",
Long: "aybot is Aybaze's little helper bot.",
Run: doCmd,
}
func init() {
cobra.OnInitialize(initConfig)
botCmd.Flags().StringP(DiscordAPIToken, "t", "", "The token for Discord integration")
viper.BindPFlag(DiscordAPIToken, botCmd.Flags().Lookup(DiscordAPIToken))
}
func initConfig() {
viper.SetEnvKeyReplacer(strings.NewReplacer("-", "_"))
viper.AutomaticEnv()
}
var homeChannels = make(map[string]string)
var notificationsChannels = make(map[string]string)
var presences = make(map[string]string)
var voiceStates = make(map[string]discordgo.VoiceState)
var channels = make(map[string]discordgo.Channel)
var lastVoiceMessage = make(map[string]*discordgo.Message)
var lastGameMessage = make(map[string]*discordgo.Message)
var voiceTitlesJoining = []string{"Let's talk!", "Did you know?", "Who needs TeamSpeak?", "Someone.. talk to him!"}
var voiceTitlesLeaving = []string{"Bye, bye!", "Uhm... gone already?"}
var gptClient *gogpt.Client
var myself *discordgo.User
func doCmd(cmd *cobra.Command, args []string) {
token := viper.GetString(DiscordAPIToken)
if token == "" {
log.Println("No Discord API token provided.")
return
}
apiKey := viper.GetString(OpenAIAPIToken)
if apiKey == "" {
log.Println("No OpenAI API token provided.")
return
}
gptClient = gogpt.NewClient(apiKey)
res, err := gptClient.CreateCompletion(context.Background(), gogpt.CompletionRequest{
Model: gogpt.GPT3TextDavinci003,
MaxTokens: 256,
Temperature: 0.7,
Prompt: "Are you ready to play?",
TopP: 1.0,
FrequencyPenalty: 0.0,
PresencePenalty: 0.0,
BestOf: 1,
})
if err != nil {
log.Printf("OpenAI integration is not working: %s", err)
} else {
log.Print(res.Choices[0].Text)
}
session, err := discordgo.New("Bot " + token)
if err != nil {
log.Println("Error creating Discord session: ", err)
return
}
// Fetch some information about myself
myself, err = session.User("@me")
if err != nil {
log.Printf("Could not find out about myself: %v", err)
return
}
//session.LogLevel = discordgo.LogDebug
session.AddHandler(voiceStateUpdate)
session.AddHandler(presenceUpdate)
session.AddHandler(messageCreated)
session.AddHandler(ready)
session.AddHandler(guildCreate)
session.Identify.Intents = discordgo.MakeIntent(discordgo.IntentsGuildPresences |
discordgo.IntentsGuildVoiceStates |
discordgo.IntentsGuilds |
discordgo.IntentsGuildMessages)
// Open the websocket and begin listening.
err = session.Open()
if err != nil {
log.Println("Error opening Discord session: ", err)
}
// Wait here until CTRL-C or other term signal is received.
log.Println("Aybot is now running. Press CTRL-C to exit.")
sc := make(chan os.Signal, 1)
signal.Notify(sc, syscall.SIGINT, syscall.SIGTERM, os.Interrupt, os.Kill)
<-sc
// Cleanly close down the Discord session.
session.Close()
}
func main() {
log.SetOutput(os.Stdout)
if err := botCmd.Execute(); err != nil {
log.Println(err)
os.Exit(1)
}
}
// This function will be called when the bot receives the "ready" event from Discord.
func ready(s *discordgo.Session, event *discordgo.Ready) {
// Set the playing status.
s.UpdateGameStatus(0, "ready to serve")
}
// This function will be called when a message is created,
func messageCreated(s *discordgo.Session, m *discordgo.MessageCreate) {
content := strings.ToLower(m.Message.Content)
if strings.Contains(content, "egal") ||
strings.Contains(content, "shrug") ||
strings.Contains(content, "🤷♂️") ||
strings.Contains(content, "¯\\_(ツ)_/¯") {
if err := s.MessageReactionAdd(m.ChannelID, m.ID, "🤷♂️"); err != nil {
log.Println(err)
}
}
// Make sure, we don't invoke it based on our own messages
if m.Author.ID == myself.ID {
return
}
var invokeOpenAI = false
for _, user := range m.Mentions {
if user.ID == myself.ID {
invokeOpenAI = true
}
}
if strings.Contains(content, myself.Username) {
invokeOpenAI = true
}
if invokeOpenAI {
queryOpenAI(s, m.Message)
}
}
func queryOpenAI(s *discordgo.Session, m *discordgo.Message) {
content := strings.ReplaceAll(m.ContentWithMentionsReplaced(), fmt.Sprintf("@%s", myself.Username), "")
content = strings.ReplaceAll(content, myself.Username, "")
log.Printf("Querying OpenAI...")
var err error
var res gogpt.CompletionResponse
res, err = gptClient.CreateCompletion(context.Background(), gogpt.CompletionRequest{
Model: gogpt.GPT3TextDavinci003,
MaxTokens: 256,
Temperature: 0.7,
Prompt: content,
TopP: 1.0,
FrequencyPenalty: 0.0,
PresencePenalty: 0.0,
BestOf: 1,
})
if err != nil {
log.Printf("Could not execute OpenAI request: %v\n", err)
if err := s.MessageReactionAdd(m.ChannelID, m.ID, "❌"); err != nil {
log.Println(err)
}
} else {
s.ChannelMessageSend(m.ChannelID, res.Choices[0].Text)
log.Printf("OpenAI Usage: %d total tokens\n", res.Usage.TotalTokens)
}
}
// This function will be called when the voice state changes,
func voiceStateUpdate(s *discordgo.Session, m *discordgo.VoiceStateUpdate) {
// dont update if its bot himself
if m.UserID == s.State.User.ID {
return
}
// fetch some information about the user
member, _ := s.GuildMember(m.GuildID, m.UserID)
log.Printf("Voice state update: %+v", m.VoiceState)
// fetch old voice state for user
oldState := voiceStates[m.UserID]
// somehow, the channel has been changed
if oldState.ChannelID != m.ChannelID {
if m.ChannelID == "" {
// user left
log.Printf("%s left voice channel **%s**.", member.User.Username, channels[oldState.ChannelID].Name)
embed, _ := renderVoiceStateText(member.User, true, &oldState)
lastVoiceMessage[m.UserID], _ = s.ChannelMessageSendEmbed(homeChannels[m.GuildID], embed)
} else {
// user joined
log.Printf("%s joined voice channel **%s**.", member.User.Username, channels[m.ChannelID].Name)
embed, _ := renderVoiceStateText(member.User, false, m.VoiceState)
lastVoiceMessage[m.UserID], _ = s.ChannelMessageSendEmbed(homeChannels[m.GuildID], embed)
}
} else {
// some kind of other event, for example, mute/unmute
log.Printf("Muting settings of user %s changed.", member.User.Username)
if lastVoiceMessage[m.UserID] != nil {
embed, _ := renderVoiceStateText(member.User, false, m.VoiceState)
s.ChannelMessageEditEmbed(homeChannels[m.GuildID], lastVoiceMessage[m.UserID].ID, embed)
}
}
// update state
voiceStates[m.UserID] = *m.VoiceState
}
func getRandomTitle(titles []string) string {
return titles[rand.Intn(len(titles))]
}
func renderVoiceStateText(user *discordgo.User, leaving bool, voiceState *discordgo.VoiceState) (embed *discordgo.MessageEmbed, err error) {
if user == nil || voiceState == nil {
return nil, errors.New("please specifiy a valid user and voice state")
}
// Switch discord's unique username to custom Hampel gamertags
switch user.Username {
case ".ipec":
user.Username = "Ipec"
case "matze8205":
user.Username = "Bifteki"
case "didi1701":
user.Username = "Didi"
case "oxisto":
user.Username = "Oxisto"
}
var s = fmt.Sprintf("**%s** ", user.Username)
if leaving {
s += "left"
} else {
s += "joined"
}
s += fmt.Sprintf(" voice channel **#%s**", channels[voiceState.ChannelID].Name)
if !leaving && voiceState != nil && voiceState.SelfDeaf {
s += " and is *deaf*."
} else if !leaving && voiceState != nil && voiceState.SelfMute {
s += " and is *muted*."
} else {
s += "."
}
if leaving {
embed = &discordgo.MessageEmbed{
Description: s,
Color: 0x96281b,
Author: &discordgo.MessageEmbedAuthor{
Name: getRandomTitle(voiceTitlesLeaving),
IconURL: user.AvatarURL("128"),
},
}
} else {
embed = &discordgo.MessageEmbed{
Description: s,
Color: 0x1e824c,
Author: &discordgo.MessageEmbedAuthor{
Name: getRandomTitle(voiceTitlesJoining),
IconURL: user.AvatarURL("128"),
},
}
}
return embed, nil
}
func presencesReplace(s *discordgo.Session, m *discordgo.PresencesReplace) {
log.Printf("Presence replace: %+v\n", m)
}
func presenceUpdate(s *discordgo.Session, m *discordgo.PresenceUpdate) {
log.Printf("Presence update: %+v\n", m)
member, _ := s.GuildMember(m.GuildID, m.User.ID)
oldPresence := presences[m.User.ID]
newPresence := ""
if len(m.Activities) > 0 {
newPresence = m.Activities[0].Name
}
changed := oldPresence != newPresence
// nothing really has changed, ignore
// this is mostly if a members goes to/from afk to online, etc.
if !changed {
return
}
if newPresence == "" {
// user stopped playing
data := &discordgo.MessageEmbed{
Description: fmt.Sprintf("... stopped playing **%s**.", oldPresence),
Color: 0x96281b,
//Timestamp: time.Now().Format(time.RFC3339),
Author: &discordgo.MessageEmbedAuthor{Name: member.User.Username, IconURL: member.User.AvatarURL("128")},
}
_, _ = s.ChannelMessageSendEmbed(notificationsChannels[m.GuildID], data)
} else if oldPresence == "" {
// user started playing (he did not play before)
data := &discordgo.MessageEmbed{
Description: fmt.Sprintf("... started playing **%s**.", newPresence),
Color: 0x1e824c,
//Timestamp: time.Now().Format(time.RFC3339),
Author: &discordgo.MessageEmbedAuthor{Name: member.User.Username, IconURL: member.User.AvatarURL("128")},
}
lastGameMessage[m.User.ID], _ = s.ChannelMessageSendEmbed(notificationsChannels[m.GuildID], data)
} else {
// user just switched gaming
data := &discordgo.MessageEmbed{
Description: fmt.Sprintf("... is now playing **%s**.", newPresence),
Color: 0x1e824c,
//Timestamp: time.Now().Format(time.RFC3339),
Author: &discordgo.MessageEmbedAuthor{Name: member.User.Username, IconURL: member.User.AvatarURL("128")},
}
s.ChannelMessageEditEmbed(notificationsChannels[m.GuildID], lastGameMessage[m.User.ID].ID, data)
}
// update presence
presences[m.User.ID] = newPresence
}
// This function will be called (due to AddHandler above) every time a new
// guild is joined.
func guildCreate(s *discordgo.Session, event *discordgo.GuildCreate) {
if event.Guild.Unavailable {
return
}
// update voice states
for _, voiceState := range event.Guild.VoiceStates {
if voiceState != nil {
log.Printf("Updating voice state for %s.", voiceState.UserID)
voiceState.GuildID = event.Guild.ID
voiceStates[voiceState.UserID] = *voiceState
}
}
// update presences
for _, presence := range event.Guild.Presences {
if len(presence.Activities) > 0 {
presences[presence.User.ID] = presence.Activities[0].Name
}
}
// update channels
for _, channel := range event.Guild.Channels {
if channel != nil {
channels[channel.ID] = *channel
}
}
for _, channel := range event.Guild.Channels {
if channel.Name == "naughtyfications" {
// _, _ = s.ChannelMessageSend(channel.ID, "Aybot is ready to serve, biatch!")
notificationsChannels[event.Guild.ID] = channel.ID
}
if channel.Name == "hampel" {
// _, _ = s.ChannelMessageSend(channel.ID, "Aybot is ready to serve, biatch!")
homeChannels[event.Guild.ID] = channel.ID
}
}
}