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powerofmindcore.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<LangVersion>latest</LangVersion>
<TargetFramework>net7</TargetFramework>
<OutputType>Library</OutputType>
<RootNamespace>PowerOfMind</RootNamespace>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<OutputPath>..\..\bin\Debug\powerofmindcore\</OutputPath>
<IntermediateOutputPath>..\..\obj\Debug\powerofmindcore\</IntermediateOutputPath>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<OutputPath>..\..\bin\Release\powerofmindcore\</OutputPath>
<IntermediateOutputPath>..\..\obj\Release\powerofmindcore\</IntermediateOutputPath>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>C:\Games\Vintagestory18.NET7\Lib\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Data.SQLite">
<HintPath>C:\Games\Vintagestory18.NET7\Lib\System.Data.SQLite.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="OpenTK.Core">
<HintPath>C:\Games\Vintagestory18.NET7\Lib\OpenTK.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="OpenTK.Graphics">
<HintPath>C:\Games\Vintagestory18.NET7\Lib\OpenTK.Graphics.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="protobuf-net">
<HintPath>C:\Games\Vintagestory18.NET7\Lib\protobuf-net.dll</HintPath>
</Reference>
<Reference Include="GenMathematics">
<HintPath>.\GenMathematics.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics">
<HintPath>..\..\..\VSMods18\mods\powerofmindcore\Unity.Mathematics.dll</HintPath>
</Reference>
<Reference Include="VintagestoryAPI">
<HintPath>C:\Games\Vintagestory18.NET7\VintagestoryAPI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VintagestoryLib">
<HintPath>C:\Games\Vintagestory18.NET7\VintagestoryLib.dll</HintPath>
</Reference>
<Reference Include="VSSurvivalMod">
<HintPath>C:\Games\Vintagestory18.NET7\Mods\VSSurvivalMod.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VSEssentials">
<HintPath>C:\Games\Vintagestory18.NET7\Mods\VSEssentials.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VSCreativeMod">
<HintPath>C:\Games\Vintagestory18.NET7\Mods\VSCreativeMod.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>C:\Games\Vintagestory18.NET7\Lib\Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Content Include="modinfo.json" />
</ItemGroup>
<ItemGroup>
<Folder Include="assets\" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
<PackageReference Include="System.Data.DataSetExtensions" Version="4.5.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\pomshadercache\pomshadercache.csproj">
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy "$(TargetPath)" "$(ProjectDir)" 
copy "$(TargetDir)\$(TargetName).pdb" "$(ProjectDir)" " />
</Target>
</Project>