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System Information
Please provide the following information about your system:
Steam Audio version: 4.6.0
(If applicable) Unreal Engine version: 5.5.3
Operating System and version: Windows 11 Home
Issue Description
Getting this repeating error upon PIE. Unable to find source of issue, even removing all sources/listeners and rebaking does not seem to fix/remove issue.
Is Enable Validation checked in your Steam Audio settings?
Are you using convolution reverb, parametric reverb, or hybrid reverb?
Are there any other issues you are experiencing, like crashes, or incorrect audio?
If you are using parametric reverb and there are no other issues, this may be a case of overly aggressive validation, where the validation logic is complaining about a convolution IR not being set even though it doesn't need to be.
Yes enable validation was ticked (not entirely sure why/when)! This seems to fix the issue. I was using convolution so was doubly confused about the error being around IR size, the audio seemed to perform fine.
My only issue at the moment is baked reverb/pathing not seeming to work but that is a whole separate issue.
System Information
Please provide the following information about your system:
Issue Description
Getting this repeating error upon PIE. Unable to find source of issue, even removing all sources/listeners and rebaking does not seem to fix/remove issue.
LogSteamAudio: Warning: Warning: apply: invalid void*: params->ir = 0000000000000000
LogSteamAudio: Warning: Warning: apply: invalid IPLint32: params->irSize = 0
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