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Create 1.1.1.txt
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1.1/1.1.1.txt

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New Features
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Added Capture Screenshot feature. The example in /Users/Shared/Unity/Script Tutorial/CaptureScreenshot.js shows how to make it capture a movie by writing a sequence of screenshots
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Support for Maya 7.0 .mb and .ma importing
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Performance improvements when importing .ma and .mb files
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Added Bake Simulation option to the Maya importer. This automatically bakes IK and expressions to animation curves
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Added support for directly importing Cheetah3D .jas files (requires version 2.4 of Cheetah 3D)
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Improved performance when using a lot of SendMessage. For example OverWhelmedArena now runs 50% faster
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Improved ray-casting performance
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Dashboard Widgets now have a full-screen button. They run a lot faster in full-screen mode
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Materials now import diffuse color and are better at locating the assigned texture
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Shaders
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Specular highlights now look correctly on BumpSpec and Glossy kind of shaders
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Tangent space calculate is completely rewritten and now allows for mirrored normal maps. Note: meshes using BumpMaps must be reimported
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Radeon 8500-9200 shaders look a lot more like the shaders on higher end graphics cards.
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Scripting
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Added isKinematic flag to the Rigidbody class
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Added GameObject.Find() function to find a game object by their name
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Coroutines will now always wait for at least one frame when using yield; or yield 0;
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Materials can now be assigned to guiText.material and renderer.material from scripts
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Coroutines can now be used as event handlers, eg. OnTriggerEnter () { yield WaitForSeconds (5); }
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Coroutines now keep running during level loads when marked as DontDestroyOnLoad()
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Editor and Workflow
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Scene view camera improved
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Bug Fixes
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Animations now no longer jump when playing the first frame
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Skinned meshes now work correctly when using offset pivot points
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Rewrote the mesh triangulator. Importing large concave polygons from 3D modellers now works correctly
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Importing FBX files with UV's from Lightwave is now more forgiving. Some Lightwave made FBX files didn't show uv's before
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Importing meshes with degenerate triangles now works correctly
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Importing of UVs is more robust now. This solves an issue when import UVs exported from Lightwave could not be imported
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Texture importer now chooses the correct texture format when importing textures that are black or white but have alpha
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Fixed 2 Blender import crash bugs
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Triangle mesh collider is more robust when using a lot of flat parts
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Screen.width and Screen.height is now correct when called from inside the editor
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Dashboard Widgets now render correctly when the monitor resolution is set to 16 bits
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Generated prefabs now correctly enforce that they can not be changed in the user interface
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Dragging a game object onto a script-property now assigns the correct instance

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