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| 1 | +New Features |
| 2 | + |
| 3 | + Added Capture Screenshot feature. The example in /Users/Shared/Unity/Script Tutorial/CaptureScreenshot.js shows how to make it capture a movie by writing a sequence of screenshots |
| 4 | + |
| 5 | + Support for Maya 7.0 .mb and .ma importing |
| 6 | + |
| 7 | + Performance improvements when importing .ma and .mb files |
| 8 | + |
| 9 | + Added Bake Simulation option to the Maya importer. This automatically bakes IK and expressions to animation curves |
| 10 | + |
| 11 | + Added support for directly importing Cheetah3D .jas files (requires version 2.4 of Cheetah 3D) |
| 12 | + |
| 13 | + Improved performance when using a lot of SendMessage. For example OverWhelmedArena now runs 50% faster |
| 14 | + |
| 15 | + Improved ray-casting performance |
| 16 | + |
| 17 | + Dashboard Widgets now have a full-screen button. They run a lot faster in full-screen mode |
| 18 | + |
| 19 | + Materials now import diffuse color and are better at locating the assigned texture |
| 20 | + |
| 21 | +Shaders |
| 22 | + |
| 23 | + Specular highlights now look correctly on BumpSpec and Glossy kind of shaders |
| 24 | + |
| 25 | + Tangent space calculate is completely rewritten and now allows for mirrored normal maps. Note: meshes using BumpMaps must be reimported |
| 26 | + |
| 27 | + Radeon 8500-9200 shaders look a lot more like the shaders on higher end graphics cards. |
| 28 | + |
| 29 | +Scripting |
| 30 | + |
| 31 | + Added isKinematic flag to the Rigidbody class |
| 32 | + |
| 33 | + Added GameObject.Find() function to find a game object by their name |
| 34 | + |
| 35 | + Coroutines will now always wait for at least one frame when using yield; or yield 0; |
| 36 | + |
| 37 | + Materials can now be assigned to guiText.material and renderer.material from scripts |
| 38 | + |
| 39 | + Coroutines can now be used as event handlers, eg. OnTriggerEnter () { yield WaitForSeconds (5); } |
| 40 | + |
| 41 | + Coroutines now keep running during level loads when marked as DontDestroyOnLoad() |
| 42 | + |
| 43 | +Editor and Workflow |
| 44 | + |
| 45 | + Scene view camera improved |
| 46 | + |
| 47 | +Bug Fixes |
| 48 | + |
| 49 | + Animations now no longer jump when playing the first frame |
| 50 | + |
| 51 | + Skinned meshes now work correctly when using offset pivot points |
| 52 | + |
| 53 | + Rewrote the mesh triangulator. Importing large concave polygons from 3D modellers now works correctly |
| 54 | + |
| 55 | + Importing FBX files with UV's from Lightwave is now more forgiving. Some Lightwave made FBX files didn't show uv's before |
| 56 | + |
| 57 | + Importing meshes with degenerate triangles now works correctly |
| 58 | + |
| 59 | + Importing of UVs is more robust now. This solves an issue when import UVs exported from Lightwave could not be imported |
| 60 | + |
| 61 | + Texture importer now chooses the correct texture format when importing textures that are black or white but have alpha |
| 62 | + |
| 63 | + Fixed 2 Blender import crash bugs |
| 64 | + |
| 65 | + Triangle mesh collider is more robust when using a lot of flat parts |
| 66 | + |
| 67 | + Screen.width and Screen.height is now correct when called from inside the editor |
| 68 | + |
| 69 | + Dashboard Widgets now render correctly when the monitor resolution is set to 16 bits |
| 70 | + |
| 71 | + Generated prefabs now correctly enforce that they can not be changed in the user interface |
| 72 | + |
| 73 | + Dragging a game object onto a script-property now assigns the correct instance |
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