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Properly handle OpenGL ES rendering context loss #1

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TheFakeMontyOnTheRun opened this issue Feb 8, 2016 · 0 comments
Open

Properly handle OpenGL ES rendering context loss #1

TheFakeMontyOnTheRun opened this issue Feb 8, 2016 · 0 comments

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@TheFakeMontyOnTheRun
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As it is, the aplications doesn't seem to handle the loss of the rendering context very well. This is especially true for lessons that employ texture mapping.

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