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HSGameLib.h
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/**
* vim: set ts=4 :
* =============================================================================
* Source Dedicated Server NG - Game API Library
* Copyright (C) 2011-2013 Scott Ehlert and AlliedModders LLC.
* All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "Steamworks SDK," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works.
*/
#ifndef _INCLUDE_SRCDS_HSGAMELIB_H_
#define _INCLUDE_SRCDS_HSGAMELIB_H_
#include "GameLib.h"
#include "sm_symtable.h"
#include "am-string.h"
#include <sys/types.h>
#if defined(PLATFORM_LINUX)
#include <elf.h>
#include <link.h>
#if defined(PLATFORM_X64)
typedef Elf64_Sym *RawSymbolTable;
#else
typedef Elf32_Sym *RawSymbolTable;
#endif // defined(PLATFORM_X64)
#elif defined(PLATFORM_MACOSX)
#include <mach-o/nlist.h>
#if defined(PLATFORM_X64)
typedef struct nlist_64 *RawSymbolTable;
#else
typedef struct nlist *RawSymbolTable;
#endif // defined(PLATFORM_X64)
#endif
struct SymbolInfo
{
const char *name;
void *address;
};
// GameLib subclass capable of finding symbols hidden via gcc or clangs -fvisibility=hidden option
class HSGameLib : public GameLib
{
public:
HSGameLib();
explicit HSGameLib(const char *name);
~HSGameLib();
bool Load(const char *name);
bool IsValid() const;
template <typename T>
T ResolveHiddenSymbol(const char *symbol)
{
return reinterpret_cast<T>(GetHiddenSymbolAddr(symbol));
}
size_t ResolveHiddenSymbols(SymbolInfo *list, const char **names);
void *FindPattern(const char *pattern, size_t len);
static int SetLibraryPath(const char *path);
private:
void Initialize();
void Invalidate();
uintptr_t GetBaseAddress();
void *GetHiddenSymbolAddr(const char *symbol);
#if defined(PLATFORM_LINUX)
static int baseaddr_callback(struct dl_phdr_info *info, size_t size, void *data);
friend int baseaddr_callback(struct dl_phdr_info *info, size_t size, void *data);
#endif
private:
SymbolTable table_;
uintptr_t baseAddress_;
uint32_t lastPosition_;
RawSymbolTable symbolTable_;
const char *stringTable_;
uint32_t symbolCount_;
bool valid_;
void *fileHeader_;
off_t mapSize_;
off_t searchSize_;
};
#endif // _INCLUDE_SRCDS_HSGAMELIB_H_