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- using System ;
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- using System . Collections . Generic ;
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- using UnityEngine ;
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+ using System . Collections . Generic ;
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using UnityEditor ;
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public static class PredefinedBuildConfigs {
@@ -13,19 +11,19 @@ public static class PredefinedBuildConfigs {
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public static BuildSequence passbySequence ;
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- public static BuildData [ ] standaloneData = new BuildData [ ] {
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- new BuildData ( UnityEditor . BuildTargetGroup . Standalone , UnityEditor . BuildTarget . StandaloneWindows ) { itchChannel = "windows-32" } ,
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- new BuildData ( UnityEditor . BuildTargetGroup . Standalone , UnityEditor . BuildTarget . StandaloneWindows64 ) { itchChannel = "windows-64" } ,
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- new BuildData ( UnityEditor . BuildTargetGroup . Standalone , UnityEditor . BuildTarget . StandaloneLinux64 ) { itchChannel = "linux-universal" } ,
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- new BuildData ( UnityEditor . BuildTargetGroup . Standalone , UnityEditor . BuildTarget . StandaloneOSX ) { itchChannel = "osx-universal" } ,
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+ public static BuildData [ ] standaloneData = new BuildData [ ] {
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+ new BuildData ( BuildTargetGroup . Standalone , BuildTarget . StandaloneWindows ) { itchChannel = "windows-32" } ,
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+ new BuildData ( BuildTargetGroup . Standalone , BuildTarget . StandaloneWindows64 ) { itchChannel = "windows-64" } ,
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+ new BuildData ( BuildTargetGroup . Standalone , BuildTarget . StandaloneLinux64 ) { itchChannel = "linux-universal" } ,
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+ new BuildData ( BuildTargetGroup . Standalone , BuildTarget . StandaloneOSX ) { itchChannel = "osx-universal" } ,
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} ;
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public static BuildData [ ] webData = new BuildData [ ] {
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- new BuildData ( UnityEditor . BuildTargetGroup . WebGL , UnityEditor . BuildTarget . WebGL ) { middlePath = "$NAME_$VERSION_$PLATFORM/" , itchChannel = "webgl" } ,
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+ new BuildData ( BuildTargetGroup . WebGL , BuildTarget . WebGL ) { middlePath = "$NAME_$VERSION_$PLATFORM/" , itchChannel = "webgl" } ,
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} ;
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public static BuildData [ ] androidData = new BuildData [ ] {
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- new BuildData ( UnityEditor . BuildTargetGroup . Android , UnityEditor . BuildTarget . Android ) { middlePath = "$NAME_$VERSION_$PLATFORM$EXECUTABLE" , dirPathForPostProcess = "$NAME_$VERSION_$PLATFORM$EXECUTABLE" , itchChannel = "android" } ,
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+ new BuildData ( BuildTargetGroup . Android , BuildTarget . Android ) { middlePath = "$NAME_$VERSION_$PLATFORM$EXECUTABLE" , dirPathForPostProcess = "$NAME_$VERSION_$PLATFORM$EXECUTABLE" , itchChannel = "android" } ,
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} ;
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public static void Init ( ) {
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