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Remove unused using directives & redundant qualifiers
1 parent 4349937 commit 019d71d

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2 files changed

+9
-12
lines changed

2 files changed

+9
-12
lines changed

Editor/Window/BuildManagerWindow.cs

+1-2
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,3 @@
1-
using System;
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using System.Linq;
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using UnityEngine;
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using UnityEditor;
@@ -27,7 +26,7 @@ public class BuildManagerWindow : EditorWindow {
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public static void ShowWindow() {
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sequenceList = null;
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buildList = null;
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EditorWindow.GetWindow(typeof(BuildManagerWindow), false, "Builds", true);
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GetWindow(typeof(BuildManagerWindow), false, "Builds", true);
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LoadSettings();
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}

Editor/Window/PredefinedBuildConfigs.cs

+8-10
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,4 @@
1-
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Collections.Generic;
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using UnityEditor;
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public static class PredefinedBuildConfigs {
@@ -13,19 +11,19 @@ public static class PredefinedBuildConfigs {
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public static BuildSequence passbySequence;
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public static BuildData[] standaloneData = new BuildData[] {
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new BuildData(UnityEditor.BuildTargetGroup.Standalone, UnityEditor.BuildTarget.StandaloneWindows){ itchChannel = "windows-32" },
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new BuildData(UnityEditor.BuildTargetGroup.Standalone, UnityEditor.BuildTarget.StandaloneWindows64){ itchChannel = "windows-64" },
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new BuildData(UnityEditor.BuildTargetGroup.Standalone, UnityEditor.BuildTarget.StandaloneLinux64){ itchChannel = "linux-universal" },
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new BuildData(UnityEditor.BuildTargetGroup.Standalone, UnityEditor.BuildTarget.StandaloneOSX){ itchChannel = "osx-universal" },
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public static BuildData[] standaloneData = new BuildData[] {
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new BuildData(BuildTargetGroup.Standalone, BuildTarget.StandaloneWindows){ itchChannel = "windows-32" },
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new BuildData(BuildTargetGroup.Standalone, BuildTarget.StandaloneWindows64){ itchChannel = "windows-64" },
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new BuildData(BuildTargetGroup.Standalone, BuildTarget.StandaloneLinux64){ itchChannel = "linux-universal" },
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new BuildData(BuildTargetGroup.Standalone, BuildTarget.StandaloneOSX){ itchChannel = "osx-universal" },
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};
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public static BuildData[] webData = new BuildData[] {
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new BuildData(UnityEditor.BuildTargetGroup.WebGL, UnityEditor.BuildTarget.WebGL){ middlePath = "$NAME_$VERSION_$PLATFORM/", itchChannel = "webgl"},
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new BuildData(BuildTargetGroup.WebGL, BuildTarget.WebGL){ middlePath = "$NAME_$VERSION_$PLATFORM/", itchChannel = "webgl"},
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};
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public static BuildData[] androidData = new BuildData[] {
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new BuildData(UnityEditor.BuildTargetGroup.Android, UnityEditor.BuildTarget.Android){ middlePath = "$NAME_$VERSION_$PLATFORM$EXECUTABLE", dirPathForPostProcess = "$NAME_$VERSION_$PLATFORM$EXECUTABLE", itchChannel = "android"},
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new BuildData(BuildTargetGroup.Android, BuildTarget.Android){ middlePath = "$NAME_$VERSION_$PLATFORM$EXECUTABLE", dirPathForPostProcess = "$NAME_$VERSION_$PLATFORM$EXECUTABLE", itchChannel = "android"},
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};
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public static void Init() {

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