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Angle.cpp
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//
// FILE: Angle.cpp
// AUTHOR: Rob Tillaart
// VERSION: 0.2.0
// PURPOSE: library for Angle math for Arduino
// URL: https://github.com/RobTillaart/Angle
// http://forum.arduino.cc/index.php?topic=339402
#include "Angle.h"
AngleFormat::AngleFormat( const Angle &ref, AngleFormatMode format )
: angle(ref), mode(format)
{
}
size_t AngleFormat::printTo(Print& p) const
{
return angle.printTo( p, mode );
}
Angle::Angle(int dd, int mm, int ss, int tt)
{
_negative = false;
_degrees = dd;
_minutes = mm;
_seconds = ss;
_tenths = tt;
// normalize();
// assume only one (largest) parameter is negative at most...
if (_degrees < 0) { _degrees = -_degrees; _negative = true; }
if (_minutes < 0) { _minutes = -_minutes; _negative = true; }
if (_seconds < 0) { _seconds = -_seconds; _negative = true; }
if (_tenths < 0) { _tenths = -_tenths ; _negative = true; }
// modulo might be faster
while (_tenths >= 10000) { _seconds++; _tenths -= 10000; }
while (_seconds >= 60) { _minutes++; _seconds -= 60; }
while (_minutes >= 60) { _degrees++; _minutes -= 60; }
// check special case 0
if (_degrees == 0 && _minutes == 0 && _seconds == 0 && _tenths == 0)
{
_negative = false;
}
}
Angle::Angle(const double alpha)
{
double angle = alpha;
_negative = (alpha < 0);
if (_negative) angle = -angle;
_degrees = int(angle);
angle = angle - _degrees;
// unsigned long p = angle * 3600000L;
// 3600 000 = 2^7 • 3^2 • 5^5 = 128 * 28125
// 2^7 = 128 will only affect exponent - no loss precision
// 28125 is less digits so less loss of significant digits.
// upgraded to 4 decimal seconds
// 36 000 000L = 256 * 140625
angle = angle * 256;
unsigned long p = round(angle * 140625.0);
_tenths = p % 10000UL;
p = p / 10000UL;
_seconds = p % 60UL;
_minutes = p / 60UL;
// check special case 0
if (_degrees == 0 && _minutes == 0 && _seconds == 0 && _tenths == 0)
{
_negative = false;
}
}
Angle::Angle(const char * str)
{
uint32_t yy = 0;
uint8_t decimals = 0;
_negative = false;
// parse whole degrees
char *p = (char *) str;
_degrees = 0;
// skip crap
while (!isdigit(*p) && (*p != '-')) p++;
// process sign
if (*p == '-')
{
_negative = true;
p++;
}
if (*p == '+') p++;
// parse whole part into degrees
while (isdigit(*p))
{
_degrees *= 10;
_degrees += (*p - '0');
p++;
}
// parse decimal part into an uint32_t
if (*p != '\0')
{
p++; // skip decimal point .
while (isdigit(*p) && decimals < 9)
{
decimals++;
yy *= 10;
yy += (*p - '0');
p++;
}
}
// make sure we have 9 decimal places.
while (decimals < 9)
{
decimals++;
yy *= 10;
}
// convert float to degrees. 1000000000 ~> 36000000 -> /250 * 9
// yy = yy * 4 / 125 + yy / 250; // just keeps the maths within 32 bits
yy = yy * 4 / 125;
yy = yy + (yy + 4)/ 8; // just keeps the maths within 32 bits
// split yy in minutes, seconds, tenThousands
_tenths = yy % 10000UL;
yy = yy / 10000UL;
_seconds = yy % 60;
_minutes = yy / 60;
// check special case 0
if (_degrees == 0 && _minutes == 0 && _seconds == 0 && _tenths == 0)
{
_negative = false;
}
}
// PRINTING
size_t Angle::printTo(Print& p, AngleFormatMode mode) const
{
unsigned char c = mode;
char separator[4] = ".\'\""; // "..."; // ALT-0176 = ° 179.59.59.9999
size_t n = 0;
if (_negative) n += p.print('-');
n += p.print(_degrees);
n += p.print(separator[0]);
if( --c )
{
if (_minutes < 10) n += p.print('0');
n += p.print(_minutes);
n += p.print(separator[1]);
if( --c )
{
if (_seconds < 10) n += p.print('0');
n += p.print(_seconds);
n += p.print(separator[2]);
if( --c )
{
if (_tenths < 1000) n += p.print('0');
if (_tenths < 100) n += p.print('0');
if (_tenths < 10) n += p.print('0');
n += p.print(_tenths);
}
}
}
return n;
};
double Angle::toDouble(void)
{
long v = _tenths + _seconds * 10000UL + _minutes * 600000UL;
double value = ((1.0 / 140625.0) / 256) * v + _degrees;
if (_negative) value = -value;
return value;
}
// NEGATE
Angle Angle::operator - ()
{
Angle temp = *this;
if (temp._degrees == 0 && temp._minutes == 0 && temp._seconds == 0 && temp._tenths == 0)
{
temp._negative = false;
}
else
{
temp._negative = !_negative;
}
return temp;
};
// BASIC MATH
Angle Angle::operator + (const Angle &a) // TOCHECK
{
return addHelper(a);
}
Angle& Angle::operator += (const Angle &a) // TOCHECK
{
*this = addHelper(a);
return *this;
}
Angle Angle::addHelper(const Angle &a) // TOCHECK
{
Angle temp = *this;
if (temp._negative == a._negative)
{
temp._degrees += a._degrees;
temp._minutes += a._minutes;
temp._seconds += a._seconds;
temp._tenths += a._tenths ;
}
else
{
temp._degrees -= a._degrees;
temp._minutes -= a._minutes;
temp._seconds -= a._seconds;
temp._tenths -= a._tenths ;
}
temp.normalize();
return temp;
}
Angle Angle::operator - (const Angle &a) // TOCHECK
{
return subHelper(a);
}
Angle& Angle::operator -= (const Angle &a) // TOCHECK
{
*this = subHelper(a);
return *this;
}
Angle Angle::subHelper(const Angle &a) // TOCHECK
{
Angle temp = *this;
if (temp._negative == a._negative)
{
temp._degrees -= a._degrees;
temp._minutes -= a._minutes;
temp._seconds -= a._seconds;
temp._tenths -= a._tenths ;
}
else
{
temp._degrees += a._degrees;
temp._minutes += a._minutes;
temp._seconds += a._seconds;
temp._tenths += a._tenths ;
}
temp.normalize();
return temp;
}
Angle Angle::operator * (const double dd)
{
return Angle(this->toDouble() * dd);
}
Angle Angle::operator / (const double dd)
{
return Angle(this->toDouble() / dd);
}
Angle& Angle::operator *= (const double dd)
{
*this = this->toDouble() * dd;
return *this;
}
Angle& Angle::operator /= (const double dd)
{
*this = this->toDouble() / dd;
return *this;
}
// !! can divide by zero
double Angle::operator / (Angle& a)
{
double f = this->toDouble();
double g = a.toDouble();
return f / g;
}
///////////////////////////////////////////////////////////
//
// PRIVATE
//
int Angle::compare(const Angle &a, const Angle &b)
{
// check sign first
if (!a._negative && b._negative) return 1;
if (a._negative && !b._negative) return -1;
// check abs value
int rv = 0;
if (a._degrees > b._degrees) rv = 1;
else if (a._degrees < b._degrees) rv = -1;
else if (a._minutes > b._minutes) rv = 1;
else if (a._minutes < b._minutes) rv = -1;
else if (a._minutes > b._minutes) rv = 1;
else if (a._minutes < b._minutes) rv = -1;
else if (a._tenths > b._tenths) rv = 1;
else if (a._tenths < b._tenths) rv = -1;
if (rv != 0 && a._negative) rv = -rv;
return rv;
}
void Angle::normalize()
{
while (_tenths < 0) { _seconds--; _tenths += 10000; }
while (_tenths >= 10000) { _seconds++; _tenths -= 10000; }
while (_seconds < 0) { _minutes--; _seconds += 60; }
while (_seconds >= 60) { _minutes++; _seconds -= 60; }
while (_minutes < 0) { _degrees--; _minutes += 60; }
while (_minutes >= 60) { _degrees++; _minutes -= 60; }
if (_degrees < 0)
{
if (_tenths != 0)
{
_tenths = 10000 - _tenths;
_seconds++;
}
if (_seconds != 0)
{
_seconds = (60 - _seconds) % 60;
_minutes++;
}
if (_minutes != 0)
{
_minutes = (60 - _minutes) % 60;
_degrees++;
}
_degrees = -_degrees;
_negative = !_negative;
}
if (_degrees == 0 && _minutes == 0 && _seconds == 0 && _tenths == 0)
{
_negative = false;
}
}
// --- END OF FILE ---