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Background:
CMHMEngine2 currently speaks only our internal command format. To allow integration with standard chess GUIs (Arena, SCID, Cute Chess, etc.) and external tools (e.g. e-mail-based tournaments, remote engine tournaments), we need to implement the Universal Chess Interface (UCI) protocol.
Goals:
Enable seamless communication between CMHMEngine2 and any UCI-aware front-end.
Maintain robust testing and documentation so future contributors can extend or debug UCI handling.
Tasks
1. Specification & Research
Review the official UCI protocol specification (e.g. backscattering.de/chess/uci/uci.txt).
List optional but common commands (e.g. debug, setoption) and decide which to support initially.
2. Core Command Implementation
Implement uci handshake:
Engine prints ID and “uciok” when seeing uci.
Handle isready → print “readyok”.
Respond to ucinewgame by resetting internal state.
Parse position command:
Support position startpos [moves …].
Support position fen <FEN> [moves …].
Parse and execute go subcommands:
go movetime <ms>, go depth <d>, go nodes <n>, etc.
Send best move via bestmove <move> [ ponder <move>].
Handle stop (early termination) and print current best move.
Handle quit clean shutdown.
3. Optional / Extended Features
Support setoption name <name> value <value> for engine tuning.
Support ucinewgame full reinitialization (clearing transposition tables, Q-table, etc.).
Add debug on|off for verbose logging.
4. Testing & Validation
Write unit tests for each parser function (one per command).
Simulate UCI session in tests (feed a sequence of commands, assert outputs).
Manual integration tests with at least two GUIs:
Arena
SCID or Cute Chess
5. Documentation
Update README with a “UCI Usage” section: example CLI session.
Document all supported setoption parameters.
Acceptance Criteria
CMHMEngine2 prints the correct UCI handshake and acknowledges readiness.
All mandatory UCI commands are parsed and executed correctly.
Engine returns valid bestmove under each go mode tested.
CI pipeline runs parser/unit tests and they all pass.
README clearly shows how to launch CMHMEngine2 from a UCI-compatible GUI.
Additional Resources for UCI in Python Engines
To help you dive deeper into the Universal Chess Interface and see practical Python implementations, here’s a curated list of specifications, library documentation, tutorials, and community Q&A threads:
Official UCI Specifications
UCI Protocol Specification (official text file by Rudolf Huber & Stefan Meyer-Kahlen): the definitive description of every mandatory and optional command in UCI ([Gist]1)
UCI History & Design on Wikipedia: background on protocol origins, design goals, and adoption timeline ([Wikipedia]2)
Python Libraries & Example Engines
python-chess UCI/XBoard module: comprehensive docs for using and embedding UCI engines in Python (including chess.uci.Engine, uci(), isready(), etc.) ([python-chess.readthedocs.io]3)
Disservin/python-chess-engine on GitHub: a minimal UCI-compatible engine implemented with python-chess, complete with alpha-beta search and move ordering ([GitHub]4)
Stockfish Discussions: UCI code examples: real-world examples of sending commands to and reading responses from Stockfish via stdin/stdout ([GitHub]5)
Tutorials & Articles
“How do I implement UCI in my Python chess engine?” (Chess StackExchange): step-by-step community answers on parsing and responding to UCI commands ([Chess Stack Exchange]6)
Writing a UCI Client in Java by André Inc: while in Java, this guide breaks down protocol flows in a language-agnostic way that’s directly applicable to Python ([andreinc]7)
Community Q&A & Troubleshooting
“How can I build a chess UCI computer in Python?” (Stack Overflow): detailed answers on wiring up Python code to the UCI protocol for Lichess and GUIs ([Stack Overflow]8)
Reddit r/chess: modifying Python engine for UCI: peer discussion on the key implementation pitfalls and deployment considerations ([Reddit]9)
Chessprogramming.org: UCI article: in-depth protocol overview plus historical notes and links to variant protocols (USI, UCCI) ([chessprogramming.org]10)
The text was updated successfully, but these errors were encountered:
Title: Make CMHMEngine2 UCI Compliant
Background:
CMHMEngine2 currently speaks only our internal command format. To allow integration with standard chess GUIs (Arena, SCID, Cute Chess, etc.) and external tools (e.g. e-mail-based tournaments, remote engine tournaments), we need to implement the Universal Chess Interface (UCI) protocol.
Goals:
Tasks
1. Specification & Research
uci
,isready
,ucinewgame
,position
,go
,stop
,quit
).debug
,setoption
) and decide which to support initially.2. Core Command Implementation
Implement
uci
handshake:uci
.isready
→ print “readyok”.ucinewgame
by resetting internal state.Parse
position
command:position startpos [moves …]
.position fen <FEN> [moves …]
.Parse and execute
go
subcommands:go movetime <ms>
,go depth <d>
,go nodes <n>
, etc.bestmove <move> [ ponder <move>]
.Handle
stop
(early termination) and print current best move.Handle
quit
clean shutdown.3. Optional / Extended Features
setoption name <name> value <value>
for engine tuning.ucinewgame
full reinitialization (clearing transposition tables, Q-table, etc.).debug on|off
for verbose logging.4. Testing & Validation
Write unit tests for each parser function (one per command).
Simulate UCI session in tests (feed a sequence of commands, assert outputs).
Manual integration tests with at least two GUIs:
5. Documentation
setoption
parameters.Acceptance Criteria
bestmove
under eachgo
mode tested.Additional Resources for UCI in Python Engines
To help you dive deeper into the Universal Chess Interface and see practical Python implementations, here’s a curated list of specifications, library documentation, tutorials, and community Q&A threads:
Official UCI Specifications
Python Libraries & Example Engines
chess.uci.Engine
,uci()
,isready()
, etc.) ([python-chess.readthedocs.io]3)Tutorials & Articles
Community Q&A & Troubleshooting
The text was updated successfully, but these errors were encountered: