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edit.cpp
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#include "includes.h"
#include "edit.h"
void Edit::draw() {
Rect area{ m_parent->GetElementsRect() };
Point p{ area.x + m_pos.x, area.y + m_pos.y };
// draw label.
render::menu.string(p.x + EDIT_X_OFFSET, p.y - 2, { 205, 205, 205, m_parent->m_alpha }, m_label);
// box outline.
render::rect(p.x + EDIT_X_OFFSET, p.y + 15, m_w - EDIT_X_OFFSET, EDIT_BOX_HEIGHT, { 0, 0, 0, m_parent->m_alpha });
// inner blob
// todo; gradient?
render::rect_filled(p.x + EDIT_X_OFFSET + 1, p.y + 15 + 1, m_w - EDIT_X_OFFSET - 2, EDIT_BOX_HEIGHT - 2, { 41, 41, 41, m_parent->m_alpha });
render::menu.string(p.x + EDIT_X_OFFSET + EDIT_ITEM_X_OFFSET, p.y + 15 + 4, { 152, 152, 152, m_parent->m_alpha }, m_text);
render::FontSize_t size = render::menu.size(m_text);
if (m_typing && (g_winapi.GetTickCount() / 500) % 2)
render::rect_filled(p.x + EDIT_X_OFFSET + EDIT_ITEM_X_OFFSET + size.m_width + 1, p.y + 15 + 13, 6, 2, { 152, 152, 152, m_parent->m_alpha });
}
void Edit::think() {
if (m_typing) {
// if we want to exit typing? user presses escape or enter. he is likely done
if (g_input.GetKeyPress(VK_RETURN) || g_input.GetKeyPress(VK_ESCAPE)) {
m_typing = false;
g_csgo.m_input_system->EnableInput(true);
if (m_callback)
m_callback();
return;
}
// same applies here.
if (m_parent->m_active_element != this || !m_parent->m_open) {
m_typing = false;
g_csgo.m_input_system->EnableInput(true);
if (m_callback)
m_callback();
return;
}
g_csgo.m_input_system->EnableInput(false);
if (!m_old_typing)
g_input.m_buffer = m_text;
else
m_text = g_input.m_buffer;
if (m_text.size() >= m_limit)
m_text = m_text.substr(0, m_limit);
m_old_typing = true;
}
else m_old_typing = false;
}
void Edit::click() {
if (!m_typing) {
Rect area{ m_parent->GetElementsRect() };
Point p{ area.x + m_pos.x, area.y + m_pos.y };
// area where user has to click.
Rect edit = { p.x + EDIT_X_OFFSET, p.y + 15, m_w - EDIT_X_OFFSET, EDIT_BOX_HEIGHT };
if (g_input.IsCursorInRect(edit))
m_typing = true;
}
}