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colorpicker.cpp
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#include "includes.h"
// static variables.
int Colorpicker::texture = 0;;
std::unique_ptr< Color[] > Colorpicker::gradient = nullptr;;
void Colorpicker::init() {
const int w{ COLORPICKER_PICKER_SIZE };
const int h{ COLORPICKER_PICKER_SIZE };
// should never happen.
if (gradient)
return;
// allocate.
gradient = std::make_unique< Color[] >(w * h);
// init.
float hue{}, sat{ 0.99f }, lum{ 1.f };
// iterate width.
for (int i{}; i < w; ++i) {
// iterate height.
for (int j{}; j < h; ++j) {
// write back to array.
*(Color*)(gradient.get() + i + j * w) = Color::hsl_to_rgb(hue, sat, lum);
hue += (1.f / w);
}
lum -= (1.f / h);
hue = 0.f;
}
// allocate new texture in engine.
texture = g_csgo.m_surface->CreateNewTextureID(true);
// assign allocated memory containing the picker to said texture.
g_csgo.m_surface->DrawSetTextureRGBA(texture, gradient.get(), w, h);
}
void Colorpicker::draw() {
Rect area{ m_parent->GetElementsRect() };
Point p{ area.x + m_pos.x, area.y + m_pos.y };
// label.
render::menu_shade.string(p.x + LABEL_OFFSET, p.y - 2, { 205, 205, 205, m_parent->m_alpha }, m_label);
// outline.
render::rect(p.x + m_w - COLORPICKER_WIDTH, p.y, COLORPICKER_WIDTH, COlORPICKER_HEIGHT, { 0, 0, 0, m_parent->m_alpha });
// make a copy of the color.
Color preview = m_color;
// modify the alpha channel of this color.
preview.a() = m_parent->m_alpha;
// draw preview window.
render::rect_filled(p.x + m_w - COLORPICKER_WIDTH + 1, p.y + 1, COLORPICKER_WIDTH - 2, COlORPICKER_HEIGHT - 2, preview);
// fade / shine.
render::rect_filled_fade(p.x + m_w - COLORPICKER_WIDTH + 1, p.y + 1, COLORPICKER_WIDTH - 2, COlORPICKER_HEIGHT - 2, { 50, 50, 35, m_parent->m_alpha }, 0, 150);
// draw picker
if (m_open) {
// set panel color.
g_csgo.m_surface->DrawSetColor(colors::white);
// set texture.
g_csgo.m_surface->DrawSetTexture(texture);
// draw picker.
g_csgo.m_surface->DrawTexturedRect(p.x + m_w - COLORPICKER_WIDTH,
p.y + COlORPICKER_HEIGHT + 2,
p.x + m_w - COLORPICKER_WIDTH + COLORPICKER_PICKER_SIZE,
p.y + COlORPICKER_HEIGHT + 2 + COLORPICKER_PICKER_SIZE);
// picker outline.
render::rect(p.x + m_w - COLORPICKER_WIDTH,
p.y + COlORPICKER_HEIGHT + 2,
COLORPICKER_PICKER_SIZE,
COLORPICKER_PICKER_SIZE,
{ 0, 0, 0, m_parent->m_alpha });
}
}
void Colorpicker::think() {
Rect area{ m_parent->GetElementsRect() };
Point p{ area.x + m_pos.x, area.y + m_pos.y };
if (m_open) {
Rect picker{ p.x + m_w - COLORPICKER_WIDTH, p.y + COlORPICKER_HEIGHT + 2, COLORPICKER_PICKER_SIZE, COLORPICKER_PICKER_SIZE };
if (g_input.IsCursorInRect(picker) && g_input.GetKeyState(VK_LBUTTON))
m_color = Colorpicker::ColorFromPos(g_input.m_mouse.x - (p.x + m_w - COLORPICKER_WIDTH), g_input.m_mouse.y - (p.y + COlORPICKER_HEIGHT + 2));
if (!g_input.GetKeyState(VK_LBUTTON) || m_parent->m_active_element != this) {
m_open = false;
if (m_callback)
m_callback();
}
}
if (m_ptr)
*m_ptr = m_color;
}
void Colorpicker::click() {
Rect area{ m_parent->GetElementsRect() };
Point p{ area.x + m_pos.x, area.y + m_pos.y };
Rect preview{ p.x + m_w - COLORPICKER_WIDTH, p.y, COLORPICKER_WIDTH, COlORPICKER_HEIGHT };
if (g_input.IsCursorInRect(preview))
m_open = true;
}