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Operating System / Platform: Arch Linux x86_64, 6.13.5-arch1-1
Blender Version: 4.3.2
Detailed description
Above is what ogre-meshviewer shows for the mesh exported from the default Blender project: just a cube. I assume this is not expected?
This looks like some mesh winding order problem to me, and I tried investigating a bit myself:
Blender 3 to 4 does have some Python API changes related to meshes (pre 3.5 to 3.5, 3.5 to 3.6, 3.6 to 4.0), but they do not seem related to me. But I am no professional on this.
There are 8 vertices in a cube, but in the resulting file there are 24 vertices in total, with each vertex replicating for 3 times. Is this intended?
To replicate, just open Blender, close the startup dialogue, and proceed to export. But anyways here are the mesh and the material:
The PR I sent fixes the transparency problem for me (by not writing cull_hardware none to the .material file(s)). Probably we are bumping into some kind of "undefined behavior" of Blender by depending on a deprecated variable.
System Information
Detailed description
Above is what
ogre-meshviewer
shows for the mesh exported from the default Blender project: just a cube. I assume this is not expected?This looks like some mesh winding order problem to me, and I tried investigating a bit myself:
To replicate, just open Blender, close the startup dialogue, and proceed to export. But anyways here are the mesh and the material:
Mesh:
Material:
blender2ogre.log
OgreXMLConverter.log
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