Unexpected tunnel when extruding along border in Meshlib #4419
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Gihong-Yim
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Hello! Could you please provide the file, so we could investigate this issue? (you can send it to our email Also you might be interested in combination of |
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```c++
FixUndercuts::findUndercuts(meshIn, Vector3f(pvtrExtrudeDir.x,
pvtrExtrudeDir.y, pvtrExtrudeDir.z), FBS);
FixUndercuts::fixUndercuts(meshIn, FBS, Vector3f(pvtrExtrudeDir.x,
pvtrExtrudeDir.y, pvtrExtrudeDir.z), 0.00f, dExtrudeLength);
```
…On Fri, Apr 11, 2025 at 4:08 PM Grant Karapetyan ***@***.***> wrote:
We've got the files, but cannot reproduce the issue, could you please
specify what exact steps you have done to get this tunnel?
(actually it looks like you filled hole first, and this hole filling led
to inversed face appearing on top of mesh)
—
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<#4419 (reply in thread)>,
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vector<Vector3f> vtrOrgBoundaryPos;
{
EdgePath edgePath = meshIn.topology.findHoleRepresentiveEdges();
if (edgePath.size() == 0)
{
FaceBitSet FBS;
FixUndercuts::findUndercuts(meshIn, Vector3f(pvtrExtrudeDir.x,
pvtrExtrudeDir.y, pvtrExtrudeDir.z), FBS);
FixUndercuts::fixUndercuts(meshIn, FBS, Vector3f(pvtrExtrudeDir.x,
pvtrExtrudeDir.y, pvtrExtrudeDir.z), 0.00f, dExtrudeLength);
VxConvertMRMeshToVx(meshIn, pCMeshIn);
return true;
}
EdgeLoop edgeLoop = trackRightBoundaryLoop(meshIn.topology, edgePath.at(0));
for (EdgeId e : edgeLoop)
{
vtrOrgBoundaryPos.push_back(meshIn.orgPnt(e));
}
}
…On Fri, Apr 11, 2025 at 4:08 PM Grant Karapetyan ***@***.***> wrote:
We've got the files, but cannot reproduce the issue, could you please
specify what exact steps you have done to get this tunnel?
(actually it looks like you filled hole first, and this hole filling led
to inversed face appearing on top of mesh)
—
Reply to this email directly, view it on GitHub
<#4419 (reply in thread)>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/BKHA2QJ5ATHE6OAV7AC34LL2Y5TAXAVCNFSM6AAAAAB222GMPWVHI2DSMVQWIX3LMV43URDJONRXK43TNFXW4Q3PNVWWK3TUHMYTEOBQGAYTSMA>
.
You are receiving this because you authored the thread.Message ID:
***@***.***>
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When I use the Extrude function in Meshlib, it creates a tunnel in the middle instead of only extruding along the border line.
I expect the extrusion to follow only the border edges, but instead, some inner geometry is being extruded as well, resulting in an unwanted tunnel-like structure.
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