You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In the default code for IITC, all non-neutral Portals have increasing radiuses from Lv5 to Lv8, this feature was meant to help players tell apart high-level Portals and easily identify farms.
However, this feature seemed to be a drawback with Machina Portals. When there are clusters of Lv8 Machina Portals, their large circles become clumpy and overlap with each other, making it difficult to click on individual Portals. Since it is not interesting for most players to preview the levels of Machina Portals, I suggest the addition of a setting that forces all Machina Portals to be displayed at the corresponding weight and radius as if they are level 1.
Under the line 28418 "window.getMarkerStyleOptions", I added the following code:
With the help of this feature, it is less stressful to look at high-level Machina clusters; now players can easily identify and interact with the individual portals.
It would be nice to have this setting integrated into the default IITC code, or have this as a filter feature / layer feature and allow players to have more customization based on their own preferences.
Hesal
The text was updated successfully, but these errors were encountered:
In the default code for IITC, all non-neutral Portals have increasing radiuses from Lv5 to Lv8, this feature was meant to help players tell apart high-level Portals and easily identify farms.
However, this feature seemed to be a drawback with Machina Portals. When there are clusters of Lv8 Machina Portals, their large circles become clumpy and overlap with each other, making it difficult to click on individual Portals. Since it is not interesting for most players to preview the levels of Machina Portals, I suggest the addition of a setting that forces all Machina Portals to be displayed at the corresponding weight and radius as if they are level 1.
Under the line 28418 "window.getMarkerStyleOptions", I added the following code:
After:

Before:

With the help of this feature, it is less stressful to look at high-level Machina clusters; now players can easily identify and interact with the individual portals.
It would be nice to have this setting integrated into the default IITC code, or have this as a filter feature / layer feature and allow players to have more customization based on their own preferences.
The text was updated successfully, but these errors were encountered: