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Fixed compilation issues after latest merge
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neo/renderer/draw_common.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -996,8 +996,8 @@ void RB_STD_T_RenderShaderPasses( const drawSurf_t *surf ) {
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texMatrix[0].Set( 1, 0, 0, 0 );
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texMatrix[1].Set( 0, 1, 0, 0 );
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}
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qglProgramEnvParameter4fvARB( GL_VERTEX_PROGRAM_ARB, PP_DIFFUSE_MATRIX_S, texMatrix[0].ToFloatPtr() );
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qglProgramEnvParameter4fvARB( GL_VERTEX_PROGRAM_ARB, PP_DIFFUSE_MATRIX_T, texMatrix[1].ToFloatPtr() );
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glProgramEnvParameter4fvARB( GL_VERTEX_PROGRAM_ARB, PP_DIFFUSE_MATRIX_S, texMatrix[0].ToFloatPtr() );
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glProgramEnvParameter4fvARB( GL_VERTEX_PROGRAM_ARB, PP_DIFFUSE_MATRIX_T, texMatrix[1].ToFloatPtr() );
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// program.env[23] is the particle radius, given as { radius, 1/(faderange), 1/radius }
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float fadeRange = 1.0f;

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