Name | Description |
---|---|
playerInfo | Profile Info |
avatarInfoList | List of detailed information for every character from showcase |
For basic data of characters by ID, go to store/characters.json.
For any additional info, check the Characters Data.
Name | Description |
---|---|
nickname | Player Nickname |
signature | Profile Signature |
worldLevel | Player World Level |
namecardId | Profile Namecard ID |
finishAchievementNum | Number of Completed Achievements |
towerFloorIndex | Abyss Floor |
towerLevelIndex | Abyss Floor's Chamber |
showAvatarInfoList | List of Character IDs and Levels |
showNameCardIdList | List of Namecard IDs |
profilePicture.avatarId | Character ID of Profile Picture |
Name | Description |
---|---|
avatarId | Character ID |
level | Character Level |
costumeId | ID of character's skin. Check "Costumes" in store/characters.json |
For basic data of characters by ID, go to store/characters.json.
For any additional info, check the Characters Data.
Name | Description |
---|---|
avatarID | Character ID |
talentIdList | List of Constellation IDs There is no data if 0 Constellation |
propMap | Character Info Properties List |
fightPropMap -> {id: value} |
Map of Character's Combat Properties. Check the Definitions for IDs |
skillDepotId | Character Skill Set ID Skills Data -> "id" |
inherentProudSkillList | List of Unlocked Skill Ids Skills Data -> "inherentProudSkillOpens" |
skillLevelMap -> {skill_id: level} |
Map of Skill Levels Skills Data -> "inherentProudSkillOpens" |
equipList | List of Equipments: Weapon, Ariftacts |
fetterInfo.expLevel | Character Friendship Level |
Name | Description |
---|---|
type | ID of Property Type, Check the Definitions for IDs |
ival | Ignore it |
val | Value of Property |
Name | Description |
---|---|
itemId | Equipment ID Artifacts Data -> "id" Weapons Data -> "id" |
weapon [Weapon Only] |
Weapon Base Info |
reliquary [Artifact Only] |
Artifact Base Info |
flat | Detailed Info of Equipment |
For any additional info about weapons, check the Weapons Data
Name | Description |
---|---|
level | Weapon Level |
promoteLevel | Weapon Ascension Level |
affixMap | Weapon Refinement Level [0-4] |
For any additional info about artifacts, check the Artifacts Data
Name | Description |
---|---|
level | Artifact Level [1-21] |
mainPropId | Artifact Main Stat ID MainProps Data |
appendPropIdList | List of IDs of the artifact substats AppendProp Data |
Name | Description |
---|---|
nameTextHashMap | Hash for Equipment Name Check Localizations |
setNameTextHashMap [Artifact Only] |
Hash for Artifact Set Name Check Localizations |
rankLevel | Rarity Level of Equipment |
reliquaryMainstat [Artifact Only] |
Artifact Main Stat |
reliquarySubstats [Artifact Only] |
List of Artifact Substats |
weaponStats [Weapon Only] |
List of Weapon Stat: Base ATK, Substat |
itemType | Equipment Type: Weapon or Artifact |
icon | Equipment Icon Name Icon name usage |
equipType [Artifact Only] |
Artifact Type |
Name | Description |
---|---|
mainPropId / appendPropID | Equipment Append Property Name. Check the Definitions for Names |
propValue | Property Value |
Type | Description |
---|---|
1001 | XP |
1002 | Ascension |
4001 | Level |
Type | Description |
---|---|
1 | Base HP |
2 | HP |
3 | HP% |
4 | Base ATK |
5 | ATK |
6 | ATK% |
7 | Base DEF |
8 | DEF |
9 | DEF% |
10 | Base SPD |
11 | SPD% |
20 | CRIT Rate |
22 | CRIT DMG |
23 | Energy Recharge |
26 | Healing Bonus |
27 | Incoming Healing Bonus |
28 | Elemental Mastery |
29 | Physical RES |
30 | Physical DMG Bonus |
40 | Pyro DMG Bonus |
41 | Electro DMG Bonus |
42 | Hydro DMG Bonus |
43 | Dendro DMG Bonus |
44 | Anemo DMG Bonus |
45 | Geo DMG Bonus |
46 | Cryo DMG Bonus |
50 | Pyro RES |
51 | Electro RES |
52 | Hydro RES |
53 | Dendro RES |
54 | Anemo RES |
55 | Geo RES |
56 | Cryo RES |
70 | Pyro Energy Cost |
71 | Electro Energy Cost |
72 | Hydro Energy Cost |
73 | Dendro Energy Cost |
74 | Anemo Energy Cost |
75 | Cryo Energy Cost |
76 | Geo Energy Cost |
77 | Maximum Special Energy |
78 | Special Energy Cost |
80 | Cooldown reduction |
81 | Shield Strength |
1000 | Current Pyro Energy |
1001 | Current Electro Energy |
1002 | Current Hydro Energy |
1003 | Current Dendro Energy |
1004 | Current Anemo Energy |
1005 | Current Cryo Energy |
1006 | Current Geo Energy |
1007 | Current Special Energy |
1010 | Current HP |
2000 | Max HP |
2001 | ATK |
2002 | DEF |
2003 | SPD |
3025 | Elemental reaction CRIT Rate |
3026 | Elemental reaction CRIT DMG |
3027 | Elemental reaction (Overloaded) CRIT Rate |
3028 | Elemental reaction (Overloaded) CRIT DMG |
3029 | Elemental reaction (Swirl) CRIT Rate |
3030 | Elemental reaction (Swirl) CRIT DMG |
3031 | Elemental reaction (Electro-Charged) CRIT Rate |
3032 | Elemental reaction (Electro-Charged) CRIT DMG |
3033 | Elemental reaction (Superconduct) CRIT Rate |
3034 | Elemental reaction (Superconduct) CRIT DMG |
3035 | Elemental reaction (Burn) CRIT Rate |
3036 | Elemental reaction (Burn) CRIT DMG |
3037 | Elemental reaction (Frozen (Shattered)) CRIT Rate |
3038 | Elemental reaction (Frozen (Shattered)) CRIT DMG |
3039 | Elemental reaction (Bloom) CRIT Rate |
3040 | Elemental reaction (Bloom) CRIT DMG |
3041 | Elemental reaction (Burgeon) CRIT Rate |
3042 | Elemental reaction (Burgeon) CRIT DMG |
3043 | Elemental reaction (Hyperbloom) CRIT Rate |
3044 | Elemental reaction (Hyperbloom) CRIT DMG |
3045 | Base Elemental reaction CRIT Rate |
3046 | Base Elemental reaction CRIT DMG |
Name | Description |
---|---|
ITEM_WEAPON | Weapon |
ITEM_RELIQUARY | Artifact |
Name | Description |
---|---|
EQUIP_BRACER | Flower |
EQUIP_NECKLACE | Feather |
EQUIP_SHOES | Sands |
EQUIP_RING | Goblet |
EQUIP_DRESS | Circlet |
Name | Description |
---|---|
FIGHT_PROP_BASE_ATTACK [Weapon] |
Base ATK |
FIGHT_PROP_HP | Flat HP |
FIGHT_PROP_ATTACK | Flat ATK |
FIGHT_PROP_DEFENSE | Flat DEF |
FIGHT_PROP_HP_PERCENT | HP% |
FIGHT_PROP_ATTACK_PERCENT | ATK% |
FIGHT_PROP_DEFENSE_PERCENT | DEF% |
FIGHT_PROP_CRITICAL | Crit RATE |
FIGHT_PROP_CRITICAL_HURT | Crit DMG |
FIGHT_PROP_CHARGE_EFFICIENCY | Energy Recharge |
FIGHT_PROP_HEAL_ADD | Healing Bonus |
FIGHT_PROP_ELEMENT_MASTERY | Elemental Mastery |
FIGHT_PROP_PHYSICAL_ADD_HURT | Physical DMG Bonus |
FIGHT_PROP_FIRE_ADD_HURT | Pyro DMG Bonus |
FIGHT_PROP_ELEC_ADD_HURT | Electro DMG Bonus |
FIGHT_PROP_WATER_ADD_HURT | Hydro DMG Bonus |
FIGHT_PROP_WIND_ADD_HURT | Anemo DMG Bonus |
FIGHT_PROP_ICE_ADD_HURT | Cryo DMG Bonus |
FIGHT_PROP_ROCK_ADD_HURT | Geo DMG Bonus |
FIGHT_PROP_GRASS_ADD_HURT | Dendro DMG Bonus |
You can get icons of characters, weapons and artifacts via Enka, by URL https://enka.network/ui/[icon_name].png
.
Usually icon name starts with "UI_"
or "Skill_"
for characters talents.
For example https://enka.network/ui/UI_AvatarIcon_Side_Ambor.png.
Go to flat and look for icon
.
Go to store/characters.json and look for anything related to "UI_XXXXXX" or "Skill_XXXXXX" by character ID.
You may notice "NameTextMapHash"
in store/characters.json, "nameTextHashMap"
and "setNameTextHashMap"
at flat that could be used as a key to get basic localization data of characters, weapons and artifacts from store/loc.json.
Also you can get localization data of AppendProp by using property name as a key - "FIGHT_PROP_HP"
, "FIGHT_PROP_HEAL_ADD"
etc.
For any additional info about names, descriptions and etc, check the TextMap Data, only includes languages supported by game.
TS/JS - https://www.npmjs.com/package/enkanetwork.js - Jelosus1
TS/JS - https://github.com/yuko1101/enka-network-api - yuko1101
Rust - https://github.com/eratou/enkanetwork-rs - eratou
Python - https://github.com/mrwan200/enkanetwork.py - mrwan200
Python - https://github.com/seriaati/enka-py - seriaati