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Update README.md
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README.md

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@@ -7,7 +7,7 @@ Go to our project ([OurGame - The ZombiNTU](https://github.com/PythonFinalProjec
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Use map created by Tiled editor and build camera perspective for 2P/1P player(s)
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![](https://i.imgur.com/NuBjZtA)
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![](https://i.imgur.com/NuBjZtA.png)
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There are 3 different types of objects in our maps, Stone, Proof and Block.
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@@ -28,5 +28,5 @@ Clear background created using Tiled editor and load with pytmx
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Use camera.update(player_list) to track position of players, then showing on the camera.show surface
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`checkobj1obj2Collision`\
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Track if there are collision events e.g. EnemyStoneCollision, BulletProofCollision...
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Track if there are collision events e.g. EnemyStoneCollision, BulletProofCollision...\
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If True then trigger bounce back event or remove map object from background

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