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Contributing
Valk edited this page Sep 28, 2024
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- Install Visual Studio 2022
- Install the Godot Support Extension
- In Godot
Editor > Editor Settings
, search for "external editor",Dotnet > Editor
, setExternal Editor
toVisual Studio
- Click on any script in Godot to open the Godot project in VS2022
Fixes to common problems encountered in VS2022
- Navigate to
Debug > Template Debug Properties
- Delete the only profile there
- Create a new "Executable" profile
- Set the executable path to where Godot_v4.3-stable_mono_win64.exe is located
- Set the working directory to '.' without the ''
- Click the green arrow "Profile 1" to launch the game with debugging enabled
- Install GitHub Desktop
- In GitHub Desktop,
File > Clone repository > URL > https://github.com/ValksGodotTools/Template
- Go to
Current Branch
>New Branch
, name your branch and clickCreate Branch
- Make changes to the project
- Click
Commit to [branch-name]
and thenPush origin
to push your changes - Create a new pull request through the GitHub website to merge your branch into the main branch
-
Coding Standards: Follow the existing coding style and conventions used in the project. Refer to the Coding Standards document if unsure.
-
Testing: Ensure your changes do not break existing functionality.
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Assets: All contributed assets should be under the CC0 license.
If you have any questions you can contact me over Discord, my username is valky5