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[FR] "Copy Transformation" button #410
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I'm not sure how exactly trial and error is required, as you can duplicate existing outliner elements with Double check that your rotation mode is set to local if your rotation is snapping weirdly. There is a Blockbench bug that I cannot fix involving the global, and parent transform spaces. Can you provide more information as to what the root cause of the issue is? |
The trial and error was required for rotating the display entity outside the animated java workplace. I made this quest, so I wouldn't have to export each time in order to copy the transformation tag of the display entity . |
Ah, so you're using AJ to make things outside of AJ. Why not just use an AJ Blueprint? When a model has no animations it exports in static mode, meaning it doesn't tick, it has no animation tech, it essentially has the same performance impact as a BDE export, and it has a bunch of helper functions for creating, updating, and adjusting the rig in-game. |
Could also just use the Axiom mod to manually adjust the displays in-game. |
Is your feature request related to a problem? Please describe.
I'm always frustrated when I have to rotate an item/text display and I need to figure out by trial and error how to get the correct rotation
Describe the solution you'd like
When you right click any part of a model (including bones), there's a new button that says "Copy Transformation" or "Export Transformation". Basically if you press it, it will export the current transformation of the said "cube" with the base item/text as reference
Describe alternatives you've considered
I've considered block display studio, but blockbench is much easier to work with.
Additional context
idk
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