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[BUG] Converting to Blueprint does not Correctly Enforce Rotation Limitations #385

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SnaveSutit opened this issue Feb 21, 2025 · 0 comments

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@SnaveSutit
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Describe the bug
A clear and concise description of what the bug is.

To Reproduce

  1. Create a generic model that has rotations that are a multiple of 22.5, but aren't exactly -45, -22.5, 0, 22.5, or 45.
  2. Convert the model to a Blueprint.
  3. Note the red outlines, and AJ warning about invalid rotations.

Expected behavior
Animated Java should automatically convert these rotations to their valid values.

Screenshots
A technically invalid rotation (90 degrees) that could be converted seamlessly to a valid one.
Image

Desktop (please complete the following information):

  • OS: [e.g. iOS]
  • Version v.1.6.4
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