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This repository was archived by the owner on Sep 27, 2024. It is now read-only.
The logic for if the engine is hovered is only updated when GraphicsScene is being rendered. This causes the engine to sometimes try and read pixels outside of the texture, since it thinks it is still being hovered.
Temporary fix is to check if the mouse cursor left the engine in onUpdate().
The text was updated successfully, but these errors were encountered:
AlexvZyl
changed the title
Engine Events Dispatched before m_isHoevered is updated
Engine Events Dispatched before engine hover is updated
Jun 23, 2022
The logic for if the engine is hovered is only updated when
GraphicsScene
is being rendered. This causes the engine to sometimes try and read pixels outside of the texture, since it thinks it is still being hovered.Temporary fix is to check if the mouse cursor left the engine in
onUpdate()
.The text was updated successfully, but these errors were encountered: