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main.cpp
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#include <QCoreApplication>
#include <QDir>
#include <QFile>
#include <QDirIterator>
#include <QTextStream>
#include <iostream>
#define MAXPLAYERASSIGN 8
#define MAXGAMEPLAYERS 4
void ShowHelp();
QStringList ReadFile(QString filePath);
bool WriteFile(QString filePath, QStringList fileData);
int main(int argc, char *argv[])
{
QCoreApplication a(argc, argv);
// Set up code that uses the Qt event loop here.
// Call a.quit() or a.exit() to quit the application.
// A not very useful example would be including
// #include <QTimer>
// near the top of the file and calling
// QTimer::singleShot(5000, &a, &QCoreApplication::quit);
// which quits the application after 5 seconds.
// If you do not need a running Qt event loop, remove the call
// to a.exec() or use the Non-Qt Plain C++ Application template.
if(argc < 3)
{
ShowHelp();
return 1;
}
bool firstArg = true;
bool isNumber, doesExist;
bool writeOver = false;
bool oneFile = false;
QString oneFileName;
bool nameDirectory = false;
QString directoryName;
quint8 numberOfPlayers;
quint8 playerAssignment[MAXPLAYERASSIGN];
quint8 playerCount = 0;
quint8 checkGamePlayerNumber;
QString currentPath = QCoreApplication::applicationDirPath();
QString newPath;
QDir currentPathDir;
QString fileAndPath;
QString fileName;
QStringList arguments;
for(quint8 i = 1; i < argc; i++)
arguments << argv[i];
//Process arguments
for(quint8 i = 0; i < arguments.count(); i++)
{
if(firstArg)
{
if(i == 0)
{
numberOfPlayers = arguments[i].toUInt (&isNumber);
if(!isNumber)
{
qDebug() << "1st argument is wrong. Number of Game Players needs to be a number.";
return 1;
}
else if(numberOfPlayers > MAXGAMEPLAYERS)
{
qDebug() << "1st argument is wrong. Number of Game Players needs to be 1-4.";
return 1;
}
checkGamePlayerNumber = numberOfPlayers;
}
else
{
playerAssignment[i-1] = arguments[i].toUInt (&isNumber);
if(!isNumber)
{
qDebug() << "Player Assignment argument is wrong. Player Assignment needs to be a number.";
return 1;
}
else if(numberOfPlayers > MAXGAMEPLAYERS)
{
qDebug() << "Player Assignment argument is wrong. Player Assignment needs to be 1-8.";
return 1;
}
playerCount++;
if(playerCount == numberOfPlayers)
firstArg = false;
}
}
else
{
if(arguments[i] == "-h" || arguments[i] == "--help")
{
//Display Help then Quit
ShowHelp();
return 1;
}
else if(arguments[i] == "-w" || arguments[i] == "--write")
{
writeOver = true;
if(nameDirectory)
{
qDebug() << "New Directory is not needed, if writting over the files. Please correct";
return 1;
}
}
else if(arguments[i] == "-p" || arguments[i] == "--path")
{
if(arguments.count() > i+1)
newPath = QDir::fromNativeSeparators (arguments[i+1]);
else
{
qDebug() << "No path entered with the -p or --path option.";
return 1;
}
currentPathDir.setPath (newPath);
doesExist = currentPathDir.exists ();
if(!doesExist)
{
qDebug() << "Entered path doesn't exist in file system.";
return 1;
}
else
currentPath = newPath;
i++;
}
else if(arguments[i] == "-f" || arguments[i] == "--file")
{
oneFile = true;
if(arguments.count() > i+1)
oneFileName = arguments[i+1];
else
{
qDebug() << "No file name entered with the -f or --file option.";
return 1;
}
if(!oneFileName.endsWith (".txt"))
{
qDebug() << "Default Light Gun game file needs to be a .txt file";
return 1;
}
i++;
}
else if(arguments[i] == "-o" || arguments[i] == "--output")
{
nameDirectory = true;
if(writeOver)
{
qDebug() << "New Directory is not needed, if writting over the files. Please correct";
return 1;
}
if(arguments.count() > i+1)
directoryName = arguments[i+1];
else
{
qDebug() << "No directory name entered with the -o or --output option.";
return 1;
}
i++;
}
else
{
qDebug() << "Unknown data entered. Data: " << arguments[i];
}
}
}
//firstArg should be falsed after the arguments are done
if(firstArg)
{
qDebug() << "Player Assignment argument is wrong. Not Enough Player Assignments to match Number of Game Players. If Number of Game Plaers is 4, then 4 Player Assignments is needed";
return 1;
}
//Make new directory, if needed
if(!writeOver)
{
currentPathDir.setPath (currentPath);
if(!nameDirectory)
{
for(quint8 i = 0; i < numberOfPlayers; i++)
{
directoryName.append ("P");
directoryName.append (QString::number (playerAssignment[i]));
}
}
bool didMkDir = currentPathDir.mkdir (directoryName);
if(!didMkDir)
{
qDebug() << "Couldn't make " << directoryName << " directory in the path. Path: " << currentPath;
return 1;
}
}
//Start Reading the File or File(s)
if(oneFile)
{
fileAndPath = currentPath+"/"+oneFileName;
QStringList oldFile = ReadFile(fileAndPath);
if(oldFile.isEmpty ())
return 1;
quint8 fileNumberPlayer = oldFile[1].toUInt (&isNumber);
if(!isNumber)
{
qDebug() << "Read bad file. File number of players, is not a number. Data: " << oldFile[1];
return 1;
}
quint8 numberPlayer;
if(fileNumberPlayer <= checkGamePlayerNumber)
{
if(numberOfPlayers > fileNumberPlayer)
numberPlayer = fileNumberPlayer;
else
numberPlayer = numberOfPlayers;
for(quint8 i = 0; i < numberPlayer; i++)
{
quint16 length = oldFile[i+2].length ();
quint16 indexOfP = oldFile[i+2].indexOf ('P');
oldFile[i+2].chop(length-(indexOfP+1));
oldFile[i+2].append (QString::number (playerAssignment[i]));
//oldFile[i+2].append ("\n");
}
bool didWriteFile;
if(writeOver)
didWriteFile = WriteFile(fileAndPath, oldFile);
else
{
QString newFilePath = currentPath+"/"+directoryName+"/"+oneFileName;
didWriteFile = WriteFile(newFilePath, oldFile);
}
if(!didWriteFile)
return 1;
}
}
else
{
//Makes an Iterator of all the *.ini Files in the currentPath
QDirIterator it(currentPath, {"*.txt"}, QDir::Files | QDir::NoDotAndDotDot, QDirIterator::NoIteratorFlags);
//Now Looping Through All the Default LG Game Files
while (it.hasNext())
{
it.next();
fileName = it.fileName ();
fileAndPath = it.filePath ();
QStringList oldFile = ReadFile(fileAndPath);
if(oldFile.isEmpty ())
return 1;
quint8 fileNumberPlayer = oldFile[1].toUInt (&isNumber);
if(!isNumber)
{
qDebug() << "Read bad file. File number of players, is not a number. Data: " << oldFile[1];
return 1;
}
quint8 numberPlayer;
if(fileNumberPlayer <= checkGamePlayerNumber)
{
if(numberOfPlayers > fileNumberPlayer)
numberPlayer = fileNumberPlayer;
else
numberPlayer = numberOfPlayers;
for(quint8 i = 0; i < numberPlayer; i++)
{
quint16 length = oldFile[i+2].length ();
quint16 indexOfP = oldFile[i+2].indexOf ('P');
oldFile[i+2].chop(length-(indexOfP+1));
oldFile[i+2].append (QString::number (playerAssignment[i]));
//oldFile[i+2].append ("\n");
}
bool didWriteFile;
if(writeOver)
didWriteFile = WriteFile(fileAndPath, oldFile);
else
{
QString newFilePath = currentPath+"/"+directoryName+"/"+fileName;
didWriteFile = WriteFile(newFilePath, oldFile);
}
if(!didWriteFile)
return 1;
}
} // while (it.hasNext())
} // else of if(oneFile)
//a.exit();
return 1;
//return a.exec();
}
void ShowHelp()
{
qDebug() << "ChangePlayerNum NumberOfGamePlayer[1-4] Player[1:4]Assignment[1-8] --options or -x";
qDebug() << "The NumberOfGamePlayers & PlayerAssignments must come first, then the options. The options is below.";
qDebug() << "-h or --help: Shows Help Info, which is this. Also doesn't run program.";
qDebug() << "-w or --write: Overwrites the original file. Default is to make a new directory";
qDebug() << "-p or --path follwed with \\path\\to\\gameFile.txt: Changes the directory where program works. Default uses directory that the program is running from.";
qDebug() << "-f or --file followed by file name: Changes only that file. Default is to change all DefaultLG game files in directory, that equal Number of Game Players or ";
qDebug() << "-o or --output followed by the name: New directory is called name. Default is based on number of players";
}
QStringList ReadFile(QString filePath)
{
QStringList fileData;
QFile readFile(filePath);
if(!readFile.open (QIODevice::ReadOnly | QIODevice::Text))
{
qDebug() << "Couldn't open read file. File: " << filePath;
return fileData;
}
QTextStream in(&readFile);
while(!in.atEnd())
{
fileData << in.readLine();
}
readFile.close();
return fileData;
}
bool WriteFile(QString filePath, QStringList fileData)
{
QFile writeFile(filePath);
if(!writeFile.open (QIODevice::WriteOnly | QIODevice::Text))
{
qDebug() << "Couldn't open write file. File: " << filePath;
return false;
}
QTextStream out(&writeFile);
for(quint16 i = 0; i < fileData.count (); i++)
{
out << fileData[i] << "\n";
}
writeFile.close();
return true;
}